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#AbominationVaults

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We had a pretty good gaming session last night. Some good RP, and the players were given some pretty big campaign insights. Now what they do with those, that is another story.

I also put a few cracks in the 4th wall, and gave them a warning of an optional fight that has TPK'ed many a party playing this adventure.

Again, what they do with that will be pretty interesting...

Gonna be an interesting gaming session tonight.

The players, who've been pushing their PCs encounter after encounter, last week depleted most of their resources and are running on fumes.

So of course they aren't getting any breaks and have to deal with a challenging situation with huge morale quandaries. No easy decision to be found here!

It is going to be interesting to see what they do.

The GM (me) is also exhausted, so gonna be interesting.

Good #pathfinder sesh last night, the players reached Deadtide in #AbominationVaults and handled it in a hilarious way - two of them ran around with a rope clotheslining undead. I managed to improv decently balanced rules for that.

Players generally seem happy with the adventure. To my delight, they've started exploring haphazardly rather than clearing each floor, which gives the whole thing a much more organic feel.

I do think a lot of the rooms are too small and static and lack verticality.

Continued thread

Sadly, it really was one player who almost got all the characters killed. They're one of my best friends, but they just plain suck at tactical games.

They caused a TPK in the last campaign I played on, then almost killed all the PCs again later in the same campaign. My characters both died each time.

I wish I could throw a copy of Final Fantasy Tactics at them, and tell them to come back once they learn.

Continued thread

My concern with my rpg group is that we started learning PF2e at the same time this year, and really understanding a new rules set takes time.

But I also see that one of my players (who is generally our forever-GM) will grasp the mechanics of PF2e faster, but the others might never get them. Which is okay, but I want my players to develop understanding while having fun, and not get discouraged and want to quit.

I've taken a read into some PF2e rules (both original & Remastered), and I've got a better grasp on magic item crafting and costs. This will help my players tremendously!

I have also learned a bit more on AC mechanics, and am worried that the player's tank won't last a long time. Sadly they are built to have a lower AC, and while I have rolled some hot natural 20s, critical hits will happen more unless changes are made.