#Pathfinder2e #AbominationVaults Session 79 - the party finds the Fulcrum Lattice & discovers there are 4 lenses to power it (not 3), the last lens in the Empty Vault below. Corny the cleric is swallowed by a Dhuthorexe & almost suffocates, while another Dhuthorexe swallows the ochre lens Ezren the wizard’s summoned mephit had recovered!
#Pathfinder2e #AbominationVaults Session 78 - the party battles a grave knight! Things seem dire as two party members are quickly dispatched, but Lob’s bombs & Corny’s Spirit Link prove to be the heroes of the day…
We had a pretty good gaming session last night. Some good RP, and the players were given some pretty big campaign insights. Now what they do with those, that is another story.
I also put a few cracks in the 4th wall, and gave them a warning of an optional fight that has TPK'ed many a party playing this adventure.
Again, what they do with that will be pretty interesting...
Gonna be an interesting gaming session tonight.
The players, who've been pushing their PCs encounter after encounter, last week depleted most of their resources and are running on fumes.
So of course they aren't getting any breaks and have to deal with a challenging situation with huge morale quandaries. No easy decision to be found here!
It is going to be interesting to see what they do.
The GM (me) is also exhausted, so gonna be interesting.
Good #pathfinder sesh last night, the players reached Deadtide in #AbominationVaults and handled it in a hilarious way - two of them ran around with a rope clotheslining undead. I managed to improv decently balanced rules for that.
Players generally seem happy with the adventure. To my delight, they've started exploring haphazardly rather than clearing each floor, which gives the whole thing a much more organic feel.
I do think a lot of the rooms are too small and static and lack verticality.
My PCs managed to hit Level 4 in our rpg session tonight. I will admit the GM (me) being both rusty and tired managed to boff a few things, but everything came out well in the end.
As always, Ghouls pack a punch. As does persistent damage.
Sadly, it really was one player who almost got all the characters killed. They're one of my best friends, but they just plain suck at tactical games.
They caused a TPK in the last campaign I played on, then almost killed all the PCs again later in the same campaign. My characters both died each time.
I wish I could throw a copy of Final Fantasy Tactics at them, and tell them to come back once they learn.
Well, almost had a TPK in tonight's game. One encounter that the party utterly failed to prepare or adapt to, saw multiples characters go to dying 1 status. Had my "subtle" recommendations not be received, it would have been a wipe.
Hopefully the players learn from this.
I feel my biggest challenge, beyond running a smooth session, is making sure the players remain engaged in the story of the AP.
I suspect it is a challenge for anyone running a mega-dungeon. There is a story in #AbominationVaults however I always worry that my players forget all the juicy hints between each session. But I also don't want to slam things in their face.
We had a really good rpg session last night. The players really stepped up, had luck on their side which always boosts morale, and you can feel that hints of the story are being absorbed by my players.
It was the kind of gaming session that makes me feel the GM work is worth it.
My concern with my rpg group is that we started learning PF2e at the same time this year, and really understanding a new rules set takes time.
But I also see that one of my players (who is generally our forever-GM) will grasp the mechanics of PF2e faster, but the others might never get them. Which is okay, but I want my players to develop understanding while having fun, and not get discouraged and want to quit.
I've taken a read into some PF2e rules (both original & Remastered), and I've got a better grasp on magic item crafting and costs. This will help my players tremendously!
I have also learned a bit more on AC mechanics, and am worried that the player's tank won't last a long time. Sadly they are built to have a lower AC, and while I have rolled some hot natural 20s, critical hits will happen more unless changes are made.
Finished making Gauntlight Keep from #pathfinder #AbominationVaults
(Collective alt text: photos of a dungeon made from cardboard and polyfilla painted to look like stone. There's a massive tower in the middle and a creepy altar at the back and lots of rubble)
Made a lot of progress in the Nation missions, started at 2-3 and got all the way to 3-3. Leveled a bit off-stream to 40+ and now I am ready for the rank 4 missions. Also Pathfinder 2e Abomination Vaults later!
Streaming Final Fantasy XI Online on Twitch.tv/Toxic_Ally
Dungeon build progress - I have all the floor bases cut out and the ominous Gauntlight rises above the keep. There's tiled floor on the ground and upper levels. Next is to tile and paint the floors. #dnd #pathfinder #AbominationVaults