Unofficial #PrinceOfPersia port number
2) #Atari8bit computers (dev thread: forums.atariage.com/topic/298914...)
#retrodev#homebrewgame #retrocomputing #retrogaming #Atari
Prince of Persia (Atari 8-bit ...
Unofficial #PrinceOfPersia port number
2) #Atari8bit computers (dev thread: forums.atariage.com/topic/298914...)
#retrodev#homebrewgame #retrocomputing #retrogaming #Atari
Prince of Persia (Atari 8-bit ...
Zybex 2025, Adam Gilmore #Atari8bit computers tune presented at Silly Venture 2025 Summer Edition https://youtu.be/YCnDcwtYipM #atari #chiptune #demoscene
Hard Snake, new #Atari8bit computers.game for ABBUC Software Contest 2025. 1982 arcade game Nibbler inspired but with some enhancements https://youtu.be/_6WUS9d91vw #atari #retrogames
This saturday's Silly Venture Atari Demoparty stream is online. Some akaikōshi's pixels will be presented this afternoon
Happy 25th SV !!!
I'm thinking about streaming myself using an emulator to program an Atari 800 game (using a combination of Basic and Assembly Language) - would any of my Masto Mutuals be interested in watching such a thing? #RetroComputing #Programming #Atari8Bit
Woodworm, new #Atari8bit computers for ABBUC Software Contest 2025. Inspired by the original for Pico-8. #atari #retrogames
WitShift, new #Atari8bit computers game for #ABBUC Software Contest 2025 https://youtu.be/qbkePVxCjl4?si=jCrZtnMG1HwLu44e #Atari #retrogames
Project Opto, third #Atari8bit computers device for ABBUC Software Contest 2025. It allows wireless controllers to work with the Multijoy. https://forums.atariage.com/topic/381594-abbuc-hardware-contest-2025/#findComment-5694164 #atari #retrocomputer
#FujiNet #HighScoreEnabled Pengo on #Atari8bit. 173,600. Round 24.
TNFS: apps.irata.online/Atari_8-bit/High Score Enabled/Pengo.atr
Scoreboard: https://scores.irata.online/pengo.html
game on! #retrocomputing #retrogaming
DecentCart2350, new upcoming open source #Atari8bit computers multicart with a nice screen (and many other useful features - see video). Entry for ABBUC Hardware Contest 2025. https://youtu.be/o-sEndb4mEI #atari #retrocomputers
With upcoming TasmARI, #Atari8bit computers will communicate with other IoT components and manage digital home. Project to be presented at ABBUC Hardware Contest 2025 #atari #retrocomputing #IoT
#FujiNet #HighScoreEnabled: #Atari8Bit games now clear their leader boards, once a month.
Current Scores: https://scores.irata.online/
Saved Scores: https://scores.irata.online/saved/ (sorted by year-month)
Script and cron: https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-scripts
Game on!
FujiNet is an Internet Adapter for many #retrocomputing and #retrogaming systems, such as #Atari8bit.
It has a High Score leaderboard at https://scores.irata.online/ .
Here are the Current Defender High Scores.
New version 1.7.3 of Mad Pascal, a 32-bit Turbo Pascal compiler for #Atari8bit and other MOS 6502 CPU-based computers https://github.com/tebe6502/Mad-Pascal #atari #retroprogramming
If #Atari8bit people can help get clean disassemblies that can produce good binaries for games to be #HighScoreEnabled for #FujiNet, that would be great.
Here's a list of games that we can pull from e.g. HomeSoft and other places to get clean disassemblies:
* Atlantis
* Buck Rogers
* Crystal Castles
* Deluxe Invaders (Roklan)
* Donkey Kong Jr.
* Embargo
* Food Fight
* Galaxian
* Joust
* Jungle Hunt
* Mario Bros.
* Millipede
* Montezuma's Revenge
* Moon Patrol
* Mr. Do!
* Popeye
* Q*Bert
* Robotron: 2084
* Sinistar
* Spy Hunter
* Star Wars: Death Star Battle
* Star Wars: The Arcade Game
* Super Cobra
* Super PAC-MAN
* Tapper
* Tutankham
* Up'n Down
* Vanguard
* Wizard of Wor
ATASCOIID, 998 bytes only new #Atari8bit computers game with 120 colors for ABBUC Software Contest 2025 https://youtu.be/g4ffy4TXI-c #atari #retrogames #breakout
Ses Man, new version of a 1990 adventure game for #Atari8bit computers programmed with Turbo-Basic XL https://forums.atariage.com/topic/158786-sesman-is-back/#findComment-5687221 #atari #retrogames
Let's get some more #Atari8bit games #FujiNet #HighScoreEnabled. (thread)
There are more than 4 dozen High Score enabled games, can some of you help to port some more?
There is a repo for these games:
https://github.com/FujiNetWIFI/fujinet-high-scores
One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.
https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-game-ports/berzerk
It needs a high score table patched in after game over.
---
One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:
https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm
It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.
It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.
The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.
---
Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!
-Thom
Just placed 2nd on the #Atari8bit #FujiNet #HighScoreEnabled leader board for Pengo. 160,010.
Game: apps.irata.online/Atari_8-bit/Games/High Score Enabled/Pengo.atr
Leaderboard: https://scores.irata.online/pengo.html
So just for yucks I thought I'd Google's Gemma model to plot a sine wave in #atari8bit #basic
It certainly wasn't perfect. It thought that:
BUT when I fixed those things, I did get a working SINE.BAS:
--
5 REM Set graphics mode 2 (hires)
10 GRAPHICS 8
15 REM Set foreground color to bright blue, background to dark blue
20 COLOR 14, 11
25 REM Adjust this value for wave height. Higher values make a taller wave.
30 AMPLITUDE = 60
35 REM Adjust this value to shift the sine wave vertically
40 OFFSET = 100
50 FOR X = 0 TO 319
55 REM Calculate y coordinate, scale x for smoother curve
60 Y = AMPLITUDE * SIN(X / 100) + OFFSET
70 PLOT X, Y
80 NEXT X
90 END