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#Devlog

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Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8Hqi-eZlGC

#php #devlog #AST

Today I refactored he command which was used as the main binary, I moved he logic into the source and declouped it to be able to handle test cases taking into account no file to process in the command argument.

I also explore the idea of adding support for directories, preparing the tool to handle multiple files recursively.

Working on overhauling my sprite drawing system. I’ve added new walking animations for the Plinks, facing left and right. Still need to tackle the upward walking animation, with their back turned. I might add diagonal movement too, but first I want to test if the current directions are enough. They may be smooth enough to not need diagonals.

Since I’ll need to do the same for both child and adult versions, plus all the overlays (eyes, hats, tummies, etc), I’ve got a few full evenings ahead!

Once that’s done, I think I’ll finally have a base that doesn’t bother me so much. Then I can finally dive into the actual game mechanics!

My merchant game is a text-based game where you play as a merchant, exploring a (probably, we'll see how it goes) randomly generated world. The current idea is it will be a resource and economy game, where you build your reputation, form connections with NPCs, make trade routes, and profit, of course. Expect random devlogs to come about the thoughts and struggles I have.

I've been primarily on bsky but I also like the idea of mastodon. I haven't had time to sit down and really make it work for me, but I'm moderately optimistic.

Hello, world. I'm Golly, and I'm going to be posting about being a software developer and devlogs about making a text game that's currently just called "the merchant game". Fingers crossed this goes somewhere.

#php #devlog

Today I continued working on with my DumpSniffer. I added Composer with PSR-4 and refactored the analyzer into an instantiable class. I also ensured compatibility with the PHP-AST extension. The result of all this is a cleaner executable command that scans PHP files for forbidden debugging functions.

I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing #RSEng & @us_rse

I hope this leads to some alignment & collaboration between RSE associations & the French #DevLOG community (devlog.cnrs.fr)

my slides: doi.org/10.5281/zenodo.1577019

www.devlog.cnrs.frRéseau Devlog – Réseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la RechercheRéseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la Recherche

Our #pointandclickadventure is a tropical game made of research, way too many movies and, above all, a deep love for everything we discover along the way. Because in the end, isn’t that what adventure games are all about?
And honestly? Sharing it all with you is half the joy.

We’ve realized there’s just too much to love, too many ideas, too many stories, and squeezing it all into two parts? Not happening.

Stick around, there’s more coming!