Starting a new project: a 2D RTS called Conflict Protocol Goal: build it in ~2 weeks
Unit selection system
Basic movement working
Here’s a quick look at selecting & moving units (just squares for now)
Starting a new project: a 2D RTS called Conflict Protocol Goal: build it in ~2 weeks
Unit selection system
Basic movement working
Here’s a quick look at selecting & moving units (just squares for now)
Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=8Hqi-eZlGC4
I don't want to brag, *but* my latest commit message is like a small blog post, describing why I implemented things as I did.
You can subscribe to them with full text in your feed reader, even if my reader doesn't show the formatting correctly: https://codeberg.org/jak2k/pocket-cms/rss/branch/main
Today I refactored he command which was used as the main binary, I moved he logic into the source and declouped it to be able to handle test cases taking into account no file to process in the command argument.
I also explore the idea of adding support for directories, preparing the tool to handle multiple files recursively.
We gathered all your votes from Bluesky, Mastodon, TikTok, Loops and Discord and the name most of you resonated with most was... "Where the Ghosts Are Damp". So that's going to be the name of our game. Thanks to everyone who helped us find it! #indiedev #indiegame #gamedev #devlog
Working on overhauling my sprite drawing system. I’ve added new walking animations for the Plinks, facing left and right. Still need to tackle the upward walking animation, with their back turned. I might add diagonal movement too, but first I want to test if the current directions are enough. They may be smooth enough to not need diagonals.
Since I’ll need to do the same for both child and adult versions, plus all the overlays (eyes, hats, tummies, etc), I’ve got a few full evenings ahead!
Once that’s done, I think I’ll finally have a base that doesn’t bother me so much. Then I can finally dive into the actual game mechanics!
Today I refined some unit cases with #pest -> https://pestphp.com
to improve the analyzer a bit with datasets and handling empty results.
My merchant game is a text-based game where you play as a merchant, exploring a (probably, we'll see how it goes) randomly generated world. The current idea is it will be a resource and economy game, where you build your reputation, form connections with NPCs, make trade routes, and profit, of course. Expect random devlogs to come about the thoughts and struggles I have.
I've been primarily on bsky but I also like the idea of mastodon. I haven't had time to sit down and really make it work for me, but I'm moderately optimistic.
Hello, world. I'm Golly, and I'm going to be posting about being a software developer and devlogs about making a text game that's currently just called "the merchant game". Fingers crossed this goes somewhere.
Refactored the app. Cleaned the database. Extended logging. And then wrote about where it's all headed. Smart software that audits itself.
Read the vision here:
https://tinyurl.com/mr2hcrzk
Aprendi #Rust fazendo ferramentas de linha de comando e foi melhor do que eu esperava! (#cli #rustlang #dev #devlog #programming)
https://raccoon.ninja/pt/post/dev/just-learned-rust-by-creating-cli-tools/
I just learned #Rust by creating a bunch of CLI tools, and it was amazing! (#cli #rustlang #dev #devlog #programming)
https://raccoon.ninja/post/dev/just-learned-rust-by-creating-cli-tools/
Today I continued working on with my DumpSniffer. I added Composer with PSR-4 and refactored the analyzer into an instantiable class. I also ensured compatibility with the PHP-AST extension. The result of all this is a cleaner executable command that scans PHP files for forbidden debugging functions.
A little guy I whipped up for the first tutorial I'm working on for this month. #godotEngine #pixelArt #gameDev #devLog
Just submitted a 500 word interactive fiction for #NeoTwinyJam. It's a zombie horror story set in the 80's. Another one I hope to continue.
It would be rude to make my return to gamedev without writing a devlog bringing you up to speed:
https://alexthedev.co.uk/2025/06/30/devlog-15/
New game
My first mobile game is getting a remaster
New goals set
Glad to be back
I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing #RSEng & @us_rse
I hope this leads to some alignment & collaboration between RSE associations & the French #DevLOG community (https://www.devlog.cnrs.fr)
my slides: https://doi.org/10.5281/zenodo.15770196
Our #pointandclickadventure is a tropical game made of research, way too many movies and, above all, a deep love for everything we discover along the way. Because in the end, isn’t that what adventure games are all about?
And honestly? Sharing it all with you is half the joy.
We’ve realized there’s just too much to love, too many ideas, too many stories, and squeezing it all into two parts? Not happening.
Stick around, there’s more coming!