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#DevDiary

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🔭 Teskooano<p>Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively stable) - the main bottleneck is now in the WebGL rendering itself!</p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/screenshots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshots</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/nBody" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nBody</span></a> <a href="https://mastodon.gamedev.place/tags/threeBodyProblem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeBodyProblem</span></a> <a href="https://mastodon.gamedev.place/tags/webGl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGl</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a></p>
🔭 Teskooano<p>Now when you load our solar system in <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live <a href="https://mastodon.gamedev.place/tags/ephemeris" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ephemeris</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>New <a href="https://mastodon.gamedev.place/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> - Cataclysms and Creation - <a href="https://teskooano.space/plan/00004/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">teskooano.space/plan/00004/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> - Sometimes you just need some boring information about gravity and light when you're working on a <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a></p>
🔭 Teskooano<p>And here is Earth bring treated to a couple of comets passing through</p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>Another <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> of the new <a href="https://mastodon.gamedev.place/tags/comet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>comet</span></a> feature in <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)</p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth</p><p><a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/engine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>engine</span></a> <a href="https://mastodon.gamedev.place/tags/webGl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGl</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a></p>
Chappington<p>So I have made not one, but two bugfix updates since the initial Iron Village 1.1 release! Ooops.</p><p>Here I go into a detailed explainer/rant about how C# float parsing acts differently based on locale. 😑</p><p><a href="https://lunarchippy.games/2025/06/23/diary-51-but-what-about-second-bugfix-1-1-05-release-notes/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lunarchippy.games/2025/06/23/d</span><span class="invisible">iary-51-but-what-about-second-bugfix-1-1-05-release-notes/</span></a></p><p><a href="https://peoplemaking.games/tags/IronVillage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IronVillage</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://peoplemaking.games/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://peoplemaking.games/tags/devdiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devdiary</span></a></p>
🔭 Teskooano<p>Some new <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
Chappington<p>It's here, Iron Village has now been updated to 1.1! To celebrate, it's now 20% off!</p><p>Steam: <a href="https://store.steampowered.com/app/3011060/Iron_Village/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/301</span><span class="invisible">1060/Iron_Village/</span></a><br>Itch: <a href="https://lunar-chippy.itch.io/iron-village" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lunar-chippy.itch.io/iron-vill</span><span class="invisible">age</span></a><br>Google Play: <a href="https://play.google.com/store/apps/details?id=games.lunarchippy.ironvillage" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">play.google.com/store/apps/det</span><span class="invisible">ails?id=games.lunarchippy.ironvillage</span></a></p><p>Yes, that's a Google Play link - the Android version is here! You can pick it up for $4.99 USD on the Play Store, or buy Iron Village on Itch and get both PC and Android versions for the sale price of $6.39 USD.</p><p>On all platforms there are now Русский &amp; 한국어 translations, a royal ceremony, fortress, improved camera, rotated buildings, and more! Full release notes available in the latest dev diary: <a href="https://lunarchippy.games/2025/06/19/diary-49-1-1-released/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lunarchippy.games/2025/06/19/d</span><span class="invisible">iary-49-1-1-released/</span></a></p><p><a href="https://peoplemaking.games/tags/IronVillage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IronVillage</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://peoplemaking.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://peoplemaking.games/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://peoplemaking.games/tags/citybuilder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>citybuilder</span></a> <a href="https://peoplemaking.games/tags/android" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>android</span></a> <a href="https://peoplemaking.games/tags/mobilegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mobilegames</span></a> <a href="https://peoplemaking.games/tags/devdiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devdiary</span></a></p>
🔭 Teskooano<p>Working a bit more on shadows and light - now planetary rings get shadows from multiple light sources, and from moons! They also now cast on to their parent planet</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/threeJs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJs</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>And here is the new shadow and lighting system - correctly applied based on distance and luminosity.</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a><br><a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a><br><a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a><br><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> </p><p>It's been a bit quiet recently - mostly working on performance improvements and visuals.</p><p>Here is moon shadows being correctly cast on to planets and ring systems</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a></p>
Paul A. Jones, Jr.<p>Tested duplicate assignment edge cases today and watched the constraints + logs catch it like clockwork. This is what good engineering feels like.</p><p><a href="https://mastodon.social/tags/SoftwareCraftsmanship" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoftwareCraftsmanship</span></a> <a href="https://mastodon.social/tags/dotnetcore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dotnetcore</span></a> <a href="https://mastodon.social/tags/devdiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devdiary</span></a></p>
🔭 Teskooano<p>Working on <a href="https://mastodon.gamedev.place/tags/WhiteDwarf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WhiteDwarf</span></a> <a href="https://mastodon.gamedev.place/tags/stars" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stars</span></a> for <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> - caught a nice one here just grazing passed a <a href="https://mastodon.gamedev.place/tags/redGiant" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>redGiant</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDevDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDevDiary</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a></p>
🔭 Teskooano<p>Sometimes the orbits are just pretty to watch </p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/solarSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarSystem</span></a></p>
🔭 Teskooano<p>New star LOD system for the <a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> renderer which switches to a billboard + light at distance, meaning the stars are always brilliant <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a></p>
🔭 Teskooano<p>New celestial labels for the UI, and our own home <a href="https://mastodon.gamedev.place/tags/solarSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarSystem</span></a> with many all the planets (including <a href="https://mastodon.gamedev.place/tags/pluto" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pluto</span></a>) and <a href="https://mastodon.gamedev.place/tags/moons" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>moons</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a></p>
🔭 Teskooano<p>Even virtual <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> can be pretty <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a> <a href="https://mastodon.gamedev.place/tags/screenshots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshots</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a></p>