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#gamedesign

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In a forum far far away, I mentioned the unpleasant memory of how I'd once quickly gotten a big combo, milked it for all it was worth, the other players didn't stop me, and thus I won the (long) game right there. I ended the comment with this being, "Not something I'd wish on anyone."

The responses were about how great that was, how much they liked that visceral feedback, the gratification -- missing the point that what I'd hoped would be a game, a game with gameplay, with contest & striving & mixtures of failures and successes was now a pathetic ignorable degeneracy.

This is not a sob story of WoeMe and the GreatSadnessOfBeingMisunderstood, but rather recognition of the value of sustained interactive struggle in games, and the appreciation thereof. Something to seek and celebrate.

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That’s a great article even though the sample of interviewees is definitely skewed. It’s about #GameDesign but touches a bit on animation so it‘ll apply to the #VFXindustry as well.
It’s really bleak that AI is displacing artists first instead of middle managers and CFOs. Where‘s the first all-artists game studio collective that uses chatgpt to fill those number-crunching roles? toot.cafe/@baldur/114299441784

Toot CaféBaldur Bjarnason (@baldur@toot.cafe)This is an extremely depressing read "‘An Overwhelmingly Negative And Demoralizing Force’: What It’s Like Working For A Company That’s Forcing AI On Its Developers" https://aftermath.site/ai-video-game-development-art-vibe-coding-midjourney I hope everybody who has been involved in making these systems feels proud of the work they're destroying.

Gerade beim Spaziergang durch den Wald mit der Partnerin ein neues Gesellschaftsspiel grundlegend konzipiert. (Außerdem bin ich dadurch heute auf über 12.000 Schritte gekommen.) Gleich erst mal aufschreiben, bevor ich die Ideen wieder vergesse. #gamedesign