eden :therian:<p>(⚠️ No alt text, but post contents fill the gap just fine.)</p><p>I spent the day working on adding IQM model support to WinterEngine, and bringing back MD3. Final step in this model nonsense will hopefully be a bespoke format custom built for the engine with a conversion tool that supports a bunch of other formats.</p><p>currently just struggling with why despite having perfectly valid vertex buffer data, none of the other meshes in the gort model are being drawn. Or well they are being drawn but nowhere near remotely correct from the looks of it in RenderDoc.</p><p>which is really weird because I opened the IQM in an IQM viewer and all the parts are there and drawn properly. So it's definitely something on my renderer end.</p><p><a href="https://meow.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> <a href="https://meow.social/tags/gameenginedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameenginedev</span></a> <a href="https://meow.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>