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#gameenginedev

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SeanOMik<p>Engine devs, what's a good way to separate transparent textures from opaque ones? I know I could add a "transparent" flag to the texture, but that could lead to user error. Is there a better way?</p><p><a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/GameEngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngineDev</span></a></p>
Sean Earle<p>New website design for Taylor has now gone live! This now includes RSS/Atom support since I didn't realise my blog didn't already have that!</p><p><a href="https://taylormadetech.dev/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">taylormadetech.dev/</span><span class="invisible"></span></a></p><p>I am open to, and would love, constructive critisism as I'm not much of a designer.</p><p><a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GraphicDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GraphicDesign</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngineDev</span></a> <a href="https://mastodon.gamedev.place/tags/Ruby" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ruby</span></a></p>
[𝚜𝚒𝚍𝚗𝚎𝚢𝚜𝟷@~/𝚜𝚛𝚌]$:blinking_cursor:​<p>In case anyone was looking for the shittiest possible Canvas2D game engine, I have created "Merlin"!</p><p>As of yet there is no documentation, but it's architectural based on XNA. Enjoy! Internet points to whomever can tell me why it's named Merlin. ;)</p><p><a href="https://github.com/Sidneys1/Merlin" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Sidneys1/Merlin</span><span class="invisible"></span></a></p><p><a href="https://infosec.exchange/tags/GameEngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngineDev</span></a> <a href="https://infosec.exchange/tags/gameengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameengine</span></a> <a href="https://infosec.exchange/tags/HTML5Canvas" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HTML5Canvas</span></a> <a href="https://infosec.exchange/tags/hotpotatolicense" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hotpotatolicense</span></a></p>
SeanOMik<p>Just watched the simondev video on Radiance Cascades. Fell into a small rabbit hole that caused me to watch the talk from the Exile dev who created the technique, and read through a 2d implementionation of it on a GitHub gist.</p><p>Makes me want to implement it in my rust engine, but maybe I should tackle shadow mapping and basic PBR materials first lmao</p><p><a href="https://hachyderm.io/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/GameEngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngineDev</span></a></p>
eden :therian:<p>(⚠️ No alt text, but post contents fill the gap just fine.)</p><p>I spent the day working on adding IQM model support to WinterEngine, and bringing back MD3. Final step in this model nonsense will hopefully be a bespoke format custom built for the engine with a conversion tool that supports a bunch of other formats.</p><p>currently just struggling with why despite having perfectly valid vertex buffer data, none of the other meshes in the gort model are being drawn. Or well they are being drawn but nowhere near remotely correct from the looks of it in RenderDoc.</p><p>which is really weird because I opened the IQM in an IQM viewer and all the parts are there and drawn properly. So it's definitely something on my renderer end.</p><p><a href="https://meow.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> <a href="https://meow.social/tags/gameenginedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameenginedev</span></a> <a href="https://meow.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>
eden :therian:<p>oh uh uh uh forgor this account exists for a minute.</p><p>Got sick and tired of not being able to find the right engine, or having to deal with corporate nonsense with Unity or Unreal. So I'm making my own! it's actually at the point of usability right now as it can do a lot of basic rendering and object management.</p><p><a href="https://github.com/Team-Fennec/WinterEngine" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Team-Fennec/WinterE</span><span class="invisible">ngine</span></a></p><p><a href="https://meow.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://meow.social/tags/gameengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameengine</span></a> <a href="https://meow.social/tags/gameenginedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameenginedev</span></a> <a href="https://meow.social/tags/csharp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>csharp</span></a> <a href="https://meow.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>
AlexTECPlayz<p>What if the game engine had...vertical tabs? 🤔 [WIP]</p><p><a href="https://techhub.social/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://techhub.social/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://techhub.social/tags/gameengine" class="mention hashtag" rel="tag">#<span>gameengine</span></a> <a href="https://techhub.social/tags/gameenginedev" class="mention hashtag" rel="tag">#<span>gameenginedev</span></a> <a href="https://techhub.social/tags/qt" class="mention hashtag" rel="tag">#<span>qt</span></a> <a href="https://techhub.social/tags/qt6" class="mention hashtag" rel="tag">#<span>qt6</span></a></p>