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#geometrynodes

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Wolf<p>Deserts generator made with <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> is available at:<br><a href="https://superhivemarket.com/products/dunes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/d</span><span class="invisible">unes</span></a></p>
Johnny Matthews<p>I had an idea about using shape keys and <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> and made a little extension to make it even easier <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> </p><p><a href="https://youtu.be/nZmOTLMmA8I" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/nZmOTLMmA8I</span><span class="invisible"></span></a></p>
Mazhuka 3D<p>El nodo Join Geometry nos permite fusionar geometría pero tiene ciertas peculiaridades a tener en cuenta.</p><p><a href="https://youtu.be/bZ1vOfFUoBc?si=7SpssuHwVikDZtBX" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/bZ1vOfFUoBc?si=7Spssu</span><span class="invisible">HwVikDZtBX</span></a></p><p><a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a><br><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a><br><a href="https://mastodon.social/tags/Nodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nodes</span></a><br><a href="https://mastodon.social/tags/mazhuka" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mazhuka</span></a><br><a href="https://mastodon.social/tags/israelcantillo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>israelcantillo</span></a><br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a><br><a href="https://mastodon.social/tags/tutorial3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tutorial3d</span></a><br><a href="https://mastodon.social/tags/blendertutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blendertutorial</span></a><br><a href="https://mastodon.social/tags/modelado3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modelado3D</span></a></p>
Jacques Lucke<p>There is a new blog post summarizing what we talked about in our recent <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/07/geometry-nodes-workshop-july-2025/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/07/geome</span><span class="invisible">try-nodes-workshop-july-2025/</span></a></p>
Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
quellenform<p>Geometry Nodes Overview updated for Blender 4.5: <a href="https://geometry-nodes-overview.docs.quellenform.at/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">geometry-nodes-overview.docs.q</span><span class="invisible">uellenform.at/</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Taylor<p>I've been doing a bit of <a href="https://shark.axfive.net/tags/DiamondPainting" rel="nofollow noopener" target="_blank">#DiamondPainting</a> lately. It's relaxing and fun. A few weeks ago, I played with using <a href="https://shark.axfive.net/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a> <a href="https://shark.axfive.net/tags/GeometryNodes" rel="nofollow noopener" target="_blank">#GeometryNodes</a><span> to generate diamond art from an image texture, but it really struggled to handle a large handful of these things (1000x1000 is a million diamonds, for tens of millions of triangles).<br><br>I realized today that I could use some UV manipulation and some generated textures to do it all using normal maps and displacement maps, and it would be the same resource demand regardless of the dimensions. So I set up a generating scene to make the maps for the drills (the little plastic beads) and got mapping the UVs.<br><br>Spent more time on this than I expected; probably about 3 hours. It was a fun exercise. I've included the blend files, and all textures except for the HDRI and table wood textures (which are both from </span><a href="https://polyhaven.com/" rel="nofollow noopener" target="_blank">Poly Haven</a><span>).<br><br>Aside: I'm not really happy about the waste associated with diamond painting, and I probably won't do any more of it. There's just so many small plastics, with all the little bags, drills, and the pens. I don't feel like I can justify it. I might play with digital pixel art a bit to scratch the same itch. Maybe I'll finally start playing with </span><a href="https://shark.axfive.net/tags/Tic80" rel="nofollow noopener" target="_blank">#Tic80</a><span>.<br><br></span><a href="https://shark.axfive.net/tags/3DArt" rel="nofollow noopener" target="_blank">#3DArt</a></p>
Marty<p>It looks a little less realistic this way, but here's a quick turntable of the final cookie, if you're not hungry enough already. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>After all the feedback from yesterday, I think I'm done with these. A fun experiment!</p><p>Thanks again to everyone who gave me ideas for improvements. They were a big help!</p><p>I included the original render as well, so you can see how things progressed.</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>Alright, here's a new batch. 😎</p><p>Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.</p><p>Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.</p><p>The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>I wanted to see how close I could get to a photorealistic chocolate chip cookie with procedural textures/geometry.</p><p>After a failed attempt a while ago, I'm trying again. I think it's pretty close, especially at a glance. Looks a little video game-y on closer inspection, though! 😅</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Chris<p>Okay this is an exciting update to <a href="https://fosstodon.org/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> in 4.5. The ability to load data directly into <a href="https://fosstodon.org/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br>However I am not seeing <a href="https://fosstodon.org/tags/OpenUSD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenUSD</span></a> yet, but if these formats are a stepping stone to importing and manipulating USD data in geonodes then we are soon going to be making huge leaps in blender 💪</p>
Paulo BraboRio ¬ on keeping being gorgeous<br> <a href="https://pixelfed.social/discover/tags/illustration?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#illustration</a> <a href="https://pixelfed.social/discover/tags/blender?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blender</a> <a href="https://pixelfed.social/discover/tags/b3d?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#b3d</a> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/rio?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#rio</a> <a href="https://pixelfed.social/discover/tags/visdev?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#visdev</a> <a href="https://pixelfed.social/discover/tags/painterly?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#painterly</a> <a href="https://pixelfed.social/discover/tags/geometrynodes?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#geometrynodes</a>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Alexis Pierre<p>What makes you think I can handle this ?</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.social/tags/abstractart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>abstractart</span></a> <a href="https://mastodon.social/tags/digitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/SilentSunday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SilentSunday</span></a></p>
Mazhuka 3D<p>El nodo Geometry to instance nos permite convertir geometrías en instancias para trabajar con ellas posteriormente. Aunque admite varias geometrías a su salida no las fusiona, simplemente las convierte</p><p><a href="https://youtu.be/zj7rM0AVPJE?si=RyR-oPLrdAwoIUd1" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/zj7rM0AVPJE?si=RyR-oP</span><span class="invisible">LrdAwoIUd1</span></a></p><p><a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a><br><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a><br><a href="https://mastodon.social/tags/Nodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nodes</span></a><br><a href="https://mastodon.social/tags/mazhuka" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mazhuka</span></a><br><a href="https://mastodon.social/tags/israelcantillo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>israelcantillo</span></a><br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a><br><a href="https://mastodon.social/tags/tutorial3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tutorial3d</span></a><br><a href="https://mastodon.social/tags/blendertutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blendertutorial</span></a><br><a href="https://mastodon.social/tags/modelado3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modelado3D</span></a></p>
Wolf<p>A moss generator has been added to the free Tools assets! <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://superhivemarket.com/products/tools" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/t</span><span class="invisible">ools</span></a></p>
Johnny Matthews<p>I've got this asset library of custom string manipulation nodes for <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> 4.5 that I'm making available for everyone. You can download them from my open GitHub repository to your asset folder: <a href="https://johnnygizmo.github.io/extensions/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">johnnygizmo.github.io/extensio</span><span class="invisible">ns/</span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Wolf<p>Fences generator has been added as a free Tool. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <br><a href="https://superhivemarket.com/products/tools" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/t</span><span class="invisible">ools</span></a></p>
Alexis Pierre<p>MINT</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://mastodon.social/tags/abstractart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>abstractart</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a></p>