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#godot

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Marc Trius<p>I rewarded myself for doing ok at work by taking some time to implement a simple behavior tree in <a href="https://hachyderm.io/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> for controlling characters in my point-and-click game 😊</p><p>I need to come up with some sort of context switching system for it next, to be able to modify the tree when some things happen, that the character can change sequences when needed. Either by selectively clearing the tree or by generating context IDs and failing actions when it doesn't match. Hmm</p>
Pikario :godot:<p>Tried to solve that by merging the level's meshes from Trenchbroom into a single one with Blender, but it doesn't do any difference on loading time on PS Vita 🤔 (it may even add 1 or 2 sec)<br>I was thinking reducing the number of nodes may help, but it seems I was going the wrong way. Tomorrow I will remove one by one the nodes to see if any of them is responsible for a significative part of the loading time 😮‍💨</p><p><a href="https://mastodon.gamedev.place/tags/psvita" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>psvita</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
cm0002<p><strong>Dev snapshot: Godot 4.5 beta 4</strong></p> <p><a href="https://lemmy.world/post/33664008" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lemmy.world/post/33664008</span><span class="invisible"></span></a></p>
popcar2<p><strong>Dev snapshot: Godot 4.5 beta 4</strong></p> <p><a href="https://programming.dev/post/34752663" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">programming.dev/post/34752663</span><span class="invisible"></span></a></p>
GodotSteam<p>Cuddle up for day #343 of <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> games using <a href="https://mastodon.gamedev.place/tags/GodotSteam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotSteam</span></a>! Today is Cuddle Corner by Dango Dynamics! Collect a variety of tiny friends to roam around your desktop. Spend those coins to get them beds, decorations, and treats to enjoy too. Just recently released!</p><p><a href="https://store.steampowered.com/app/3647690/Cuddle_Corner/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/364</span><span class="invisible">7690/Cuddle_Corner/</span></a></p>
Shiny Shinken<p>I just updated my Godot Game State Integration plugin (gdGSI): <a href="https://github.com/Sch1nken/gdGSI" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Sch1nken/gdGSI</span><span class="invisible"></span></a></p><p>It allows the dev to enable endusers to receive gamestate updates with minimal effort.</p><p>At its core it allows sending live gamestate data out to a HTTP Server, Websocket Client or Websocket Server (all user defined, the dev doesn't need to care about this).</p><p>You can build livestream overlays or integrate it into real world hardware (i.e. control your RGB led strips).</p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
Le Bottin des Jeux Linux<p>🕹️ Title: Thrive<br>🦊️ What's: A libre sim about species evolution<br>🏡️ <a href="https://revolutionarygamesstudio.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">revolutionarygamesstudio.com/</span><span class="invisible"></span></a><br>🐣️ <a href="https://github.com/Revolutionary-Games" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Revolutionary-Games</span><span class="invisible"></span></a><br>🔖 <a href="https://floss.social/tags/LinuxGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LinuxGaming</span></a> <a href="https://floss.social/tags/ShareYourGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShareYourGames</span></a> <a href="https://floss.social/tags/Flagship" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flagship</span></a> <a href="https://floss.social/tags/Sim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sim</span></a> <a href="https://floss.social/tags/LifeSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LifeSim</span></a> <a href="https://floss.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a><br>📦️ <a href="https://floss.social/tags/Libre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Libre</span></a> <a href="https://floss.social/tags/Bin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bin</span></a> <a href="https://floss.social/tags/Arch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Arch</span></a> <a href="https://floss.social/tags/Flatpak" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Flatpak</span></a> <a href="https://floss.social/tags/Snap" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Snap</span></a><br>📕️ <a href="https://lebottinlinux.vps.a-lec.org/LO.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lebottinlinux.vps.a-lec.org/LO</span><span class="invisible">.html</span></a></p><p>🥁️ Update: PU 07/26/25<br>⚗️ Minor vers. 🐁️🚀️🐞️🐞️👄️<br>📌️ Changes: <a href="https://www.revolutionarygamesstudio.com/news" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">revolutionarygamesstudio.com/n</span><span class="invisible">ews</span></a><br>🦣️ From: <a href="https://mastodon.social/@Thrive_Game/114920696276908132" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.social/@Thrive_Game/1</span><span class="invisible">14920696276908132</span></a></p><p>(0.8.2)🏝️ <a href="https://www.youtube.com/embed/Sl1k6tzvufQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/Sl1k6tzvufQ</span><span class="invisible"></span></a><br>🩳️ <a href="https://www.youtube.com/embed/vKWz5H76g2E" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/vKWz5H76g2E</span><span class="invisible"></span></a><br>🦝️ <a href="https://www.youtube.com/embed/AY7i8NqqkFA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/AY7i8NqqkFA</span><span class="invisible"></span></a><br>🎲️ <a href="https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/embed/?list=PLZtQl</span><span class="invisible">d1BL3tJj_n1OtW8rcwov2qF0hssM</span></a><br>🎲️ <a href="https://www.youtube.com/embed/hRVz7Eal1XE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/embed/hRVz7Eal1XE</span><span class="invisible"></span></a></p>
Jacob Ibáñez 🔒<p>Què passa, gent? He pujat una versió del <a href="https://xarxa.cloud/tags/FlipaAmbLaFelipa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FlipaAmbLaFelipa</span></a> amb una pantalla de càrrega to guapa. Algú ho pot provar en la versió web que hi ha a <a href="https://iakobs.itch.io/flipa-amb-la-felipa" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iakobs.itch.io/flipa-amb-la-fe</span><span class="invisible">lipa</span></a> ?</p><p>Això hauria de millorar l'experiència de joc, que ara no s'hauria de quedar pillat la primera vegada que xoques.</p><p>Moltes gràcies!</p><p><a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://xarxa.cloud/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Armoured Wizard<p>Hawk Hill Estate<br>I did have a simple buy/Sell resources working in the previous version, but haven't implemented in this one yet.<br>I had the idea to use the railway (and/or canal), and have a delay.<br>Telegraph the Buy/Sell orders, and when the Train arrives, it will bring bought Goods, and take Sales away.<br>Could avoid telegraph, and have a double delay, as the train has to take Orders, and return with goods. Not sure.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
JulieR<p>UPDATE: I have been given the answer. I do not like it.</p><p>Hello, can someone math-abled please explain to me why I want:<br>if Input.is_key_pressed(KEY_UP)<br>velocity.y -= speed <br>to move the character up the y axis and not <br>velocity.y += speed<br>?<br>I thought positive numbers go up the y axis? I don't understand. </p><p><a href="https://wandering.shop/tags/LearningToCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LearningToCode</span></a> <a href="https://wandering.shop/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a></p>
Doodle | 🎨Artist 🖥️Game Dev<p>Calling this one finished now, though I may do a beauty pass at some point later on The important part is the loop is complete. That's 9 fully playable tracks out of 16!</p><p><a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
view<p>Slowly working on this in my copious spare time. There's now a lot of wiring to allow for selecting tasks from available tasks (which vary based on worker type and location) as well as a first-take on summarizing who any given worker is if you click them.</p><p><a href="https://mastodon.art/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.art/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
Mostly goo and juice<p>I thought people were exaggerating but the Godot documentation is actually really helpful. I think there's still a lot of use in outside tutorials/explanations for general design patterns but whenever I don't understand example code I can just look up the methods in the docs and understand how it works in a few minutes <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Zuru (he/him) 🇵🇸<p>I'd like to make a quick prototype of a 3D city map with basic geometry, just to have a quick idea of the streets, heights (it needs to have different levels, as it's next to a mountain), building sizes and nature surroundings.</p><p>I wanted to know if you have any work pipeline to create 3D maps, as creating a big map feels a bit overwhelming to me, and if you have any tool suggestion. I was thinking on using directly <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> for prototyping or maybe <a href="https://xarxa.cloud/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a>. </p><p><a href="https://xarxa.cloud/tags/prototyping" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>prototyping</span></a> <a href="https://xarxa.cloud/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://xarxa.cloud/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Armoured Wizard<p>To avoid doing anything with Terrain, I'm looking into Resources/recipes.<br>I think I want them for my Farms (so I can design Wheat Farms, Orchards, maybe Livestock, etc), then Bakers to make Pies, Pasties and Cakes, and also Blacksmiths, to produce Saws, Hammers, Drills, etc.</p><p>But I need to export all the variables, and keep them consistent, so declare them in Enums somewhere?<br>Looks kinda tricksy...</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Whatisgoingon<p>After implementing a "drop item on death mechanic" I looked at the monitors. The "orphaned nodes" counter was off the charts. </p><p>Using print_orphan_nodes() on a timer revealed the culprit.<br>It was a small mistake of using "extends Node" instead of "extends RefObject" for a new data class.</p><p>Nodes need to be part of a scene otherwise they are orphaned and create memory leaks.<br>RefObjects clean up after themselves.</p><p>The documentation explains this well.</p><p><a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/node_alternatives.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.godotengine.org/en/stable</span><span class="invisible">/tutorials/best_practices/node_alternatives.html</span></a> </p><p><a href="https://mastodon.social/tags/gdscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gdscript</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
Blender Studio<p>Did you enjoy playing DOGWALK? ❄️ 🐶 Get technical and learn more about our pipeline between Blender and <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> with Simon!</p><p><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://mastodon.social/tags/pipeline" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pipeline</span></a> <a href="https://mastodon.social/tags/Dogwalk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Dogwalk</span></a> <a href="https://mastodon.social/tags/OpenProject" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenProject</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a><br><a href="https://studio.blender.org/blog/our-workflow-with-blender-and-godot/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/our-wo</span><span class="invisible">rkflow-with-blender-and-godot/</span></a></p>
Bernie Wick<p>Go check out small indie dev's game on Steam, will ya'?<br>There's even a demo to play! :D</p><p><a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
gggdeff<p>Em.. I tried to voice act cutscene for Hyper Land Gaiden. And it turns out kinda cringe but, I guess it's fine (I don't like my voice so I'm biased here). What do you think it's fine or cringe? <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/HGLOC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HGLOC</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
Dana<p>Using some old sprites to work on a billboard-style character animator.</p><p><a href="https://tech.lgbt/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://tech.lgbt/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://tech.lgbt/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a></p>