Marc Trius<p>I rewarded myself for doing ok at work by taking some time to implement a simple behavior tree in <a href="https://hachyderm.io/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> for controlling characters in my point-and-click game 😊</p><p>I need to come up with some sort of context switching system for it next, to be able to modify the tree when some things happen, that the character can change sequences when needed. Either by selectively clearing the tree or by generating context IDs and failing actions when it doesn't match. Hmm</p>