Iru Intro – Quaka for Windows
https://dimalinkeng.blogspot.com/2025/07/iru-intro-quaka-for-windows.html
Iru Intro – Quaka for Windows
https://dimalinkeng.blogspot.com/2025/07/iru-intro-quaka-for-windows.html
The new shooter from Romero Games loses funding as staff post they've been let go thanks to Microsoft cuts - https://www.rockpapershotgun.com/the-new-shooter-from-romero-games-loses-funding-as-staff-post-theyve-been-let-go-thanks-to-microsoft-cuts #MultiplayerCooperative #MultiplayerCompetitive #BethesdaSoftworks #NintendoSwitch #SinglePlayer #NintendoGBA #Firstperson #idSoftware #Activision #Microsoft #Shooter #Xbox360 #Sigil #Atari #Doom #Sega #PC
[RETRO V.G. ADS] (US) Quake II (1999) (N64)
#advertising #Quake2 #N64 #videogame #retrogaming #adstv #ads #cm #games #gaming #idSoftware #Activision #uq #1999
The Fascination of Quake up to Quake III Arena
#Quake revolutionized FPS gaming in 1996 with its fully #3D engine, dark gothic atmosphere, and fast-paced gameplay.
It wasn’t just a game but a milestone that shaped multiplayer with intense #deathmatch battles and laid the foundation for #esports.
#Quake2 shifted to a #scifi setting with improved graphics and gameplay, keeping the pace high and expanding the modding scene.
Then #Quake3Arena focused purely on competitive multiplayer, refining movement mechanics like #rocketjump and #strafejump, making it the ultimate #arenashooter. The series’ legacy lies in its technical innovation, community-driven #mods, and timeless #gameplay that still inspires #FPS gamers today.
Happy birthday #Quake! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the #QuakeEngine. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.
#HalfLife and #CounterStrike are built on the Quake engine — making it a milestone in multiplayer #FPS history. Earlier, #Doom (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of #Deathmatch.
The evolution continued with #idTech2 through #idTech5 powering games like #Doom3 and #Rage. Developer #JohnCarmack was the technical genius behind id’s engines before moving to #Oculus.
Which #idTech-based games do you remember?
See you in Hell, graphics cards, as Doom: The Dark Ages' path tracing update is out today - https://www.rockpapershotgun.com/see-you-in-hell-graphics-cards-as-doom-the-dark-ages-path-tracing-update-is-out-today #Shooter:FirstPerson #Doom:TheDarkAges #SinglePlayer #Firstperson #idSoftware #Hardware #Shooter
GOG announce a new new one-click system aiming to "take things to another level entirely" for fuss-free modding - https://www.rockpapershotgun.com/gog-announce-a-new-new-one-click-system-aiming-to-take-things-to-another-level-entirely-for-fuss-free-modding #Vampire:TheMasquerade-Bloodlines #TheElderScrollsV:Skyrim #MultiplayerCooperative #MultiplayerCompetitive #BethesdaGameStudios #ActivisionBlizzard #BethesdaSoftworks #ActionAdventure #Fallout:London #NintendoSwitch #ElectronicArts #idSoftware
DOOM: The Dark Ages Gets First Major Update With Balance Changes and Bug Fixes
https://gamenews.ie/?p=39580 #bethesda #doomthedarkages #game #idsoftware #microsoft #news #pc #ps5 #videogame #xboxseriess #xboxseriesx - Follow Us! Like! Subscribe!
DOOM: The Dark Ages shows how you evolve a classic. Parry timing, shield control, and medieval mayhem breathe new life into the franchise.
Read more:
https://www.keengamer.com/articles/features/others/another-masterpiece-in-game-design/
Wem Daniel Pooks mehr als einstündige #Rezension zu #Doom #TheDarkAges als #Podcast mindestens 1€ Trinkgeld wert ist, wird auf unserer Patreon-Seite fündig. Gleichzeitig läutet dies auch unser neues Bonusfolgenformat "Durch." ein. - Für wann immer wir selber komplett durch sind, weil wir mal wieder ein #Game gänzlich durchgespielt haben...
Quake II
I'm moving forward slowly.
The goal is to finish it.
What a joy to revisit the game. :0)
Quake II gaming session (continuation).
Entering Jail Area (Unit 3)
I really hope that #idSoftware next game is #Quake.
I'm open for a full "lovecraftian" reboot to battle Shub-Niggurath, but I wonder how they would tackle the gameplay.
What once was innovative, now is generic. Are they out of ideas after #DoomTheDarkAges?
Forgetting a single switch that opens a door can leave you spinning around in circles for quite some time..
:0))
I'm entering The Warehouse which will allow me to finish Unit 2.
I'm moving forward slowly. I'm spinning around a bit to find the four power cubes in the Supply Station to finish this passage.
I'll eventually find them, more than 25 years later I've completely forgotten.. where.
But so much fun!! :0)
The Quake II #GOG game launcher have nice options!
It's kind of sad that #DoomTheDarkAges had a so mild reception.
Will #Xbox gut #idSoftware as they did with #TangoGameworks? 1 Million copies is good, but I don't see #Microsoft seeing those numbers with the kind of investment they made in the studio as a good thing.
I think the fallout with #MickGordon also affected the reception. They fucked up the "Hans Zimmer of Videogames".
My Big Boxes! :0)
That was the time..
Real content!
Enjoying a Quake II gaming session!!
So much memories!
Incidentally, I did finally get past that Slayer Gate in Doom Eternal: The Ancient Gods Part 1. Took me **dozens** of tries over roughly two days! The rest of it was manageable, and TAG2 was even easier. It's nice to know that I finally played through all the single-player content in Doom Eternal.