Midas de Laat<p>“My Level Design process involves wandering inside unfinished spaces, soaking up their potential, until something either clicks or snaps.”</p><p>I wrote a blog post!✍️ <a href="https://midas.blog/a-key-to-my-level-design-process-noodling/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">midas.blog/a-key-to-my-level-d</span><span class="invisible">esign-process-noodling/</span></a></p><p><a href="https://mastodon.social/tags/leveldesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>leveldesign</span></a> <a href="https://mastodon.social/tags/process" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>process</span></a> <a href="https://mastodon.social/tags/blockout" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blockout</span></a> <a href="https://mastodon.social/tags/gamdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamdev</span></a> <a href="https://mastodon.social/tags/blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blog</span></a> <a href="https://mastodon.social/tags/noodling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>noodling</span></a></p>