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#PCVR

3 posts3 participants0 posts today
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Man #PCVR on Linux via a #Quest is so close to being a good experience for #VRChat, it's kinda frustrating. On the PC, #ALVR needs a LOT of tweaks from the default settings for good visual quality, but it does actually start looking pretty nice once you boost the encoder bitrate and resolution. Frustratingly, you have to take the headset off to adjust those settings, as ALVR doesn't have a way to adjust that from the software on the Quest and SteamVR's desktop passthru on Linux is flaky at best. Tracking quality varies widely too, frustratingly... Sometimes it's perfect, but other times it starts stuttering - and in the worst case scenario it gets hypersensitive and jittery, often in VRChat worlds with mirrors or other reflective surfaces.

Idk if I need to keep tweaking on it, or just give up and boot Windows for the first time in forever.

Continued thread

Meanwhile I have successfully played and recorded something. The headset is comfortable; the colour are amazingly vibrant. Not keen on the ear buds though.

I’ll give it a wee while longer but this might just become my primary #PCVR headset. Quest 2 might retire.

PlayStation VR2: Hand-Tracking-Feature in Arbeit
Sony erweitert die Funktionalität der PlayStation VR2 um eine spannende neue Fähigkeit: Hand-Tracking. Diese Funktion wurde auf der SIGGRAPH Asia 2024 erstmals öffentlich demonstriert. Während Sony keine offizielle Ankündigung he
apfeltalk.de/magazin/news/play
#News #Tellerrand #HandTracking #PCVR #PlayStationVR2 #PS5 #PSVR2Updates #Quest3 #SIGGRAPHAsia #Sony #VirtualReality #VRGaming