We will be jamming Journey Through The Nightmare realm 2 come join in for some cool Picotron action!
https://www.twitch.tv/achie7240

We will be jamming Journey Through The Nightmare realm 2 come join in for some cool Picotron action!
https://www.twitch.tv/achie7240
Slice and Dice spritesheet importer for #picotron 0.2.0h (can copy/paste directly from PICO-8, or drag and drop a png)
If you have not seen it yet on the other social network... Our ragtag collective of hobby game makers now has a name!
(@ghettobastler is also in it) Here it is:
#pico8 #picotron #gamedev #indiegamedev #GGJ #gamejam #love2d #lua
I'm back to the usual shenanigans and I'm trying to make PLTk usable in the context of another cart.
EDIT: I also implemented a "performance mode" which slightly degrades the UI for a sliver of CPU as I was trying to diagnose a FPS issue caused by the last versions of Picotron. Go figure.
I rewrote Picotron Remote Terminal to use sockets, and it's way better!
Before, there was a server on the host, which was provided commands, and the cart repeatedly polled the server to grab those commands. It was ugly, and unreliable.
Now, the server runs inside Picotron, which works much better. No host server is needed at all (unless you want to run host commands from Picotron, of course). It may even be practical to use now!
The PUSH module version still works better, though, because I haven't bothered to figure out how to grab command output for the cart version lol.
https://github.com/Rayquaza01/picotron-remote-terminal
https://www.lexaloffle.com/bbs/?tid=145162
#Picotron
Aaaaaaaah! Picotron finally became available for 64-bit ARM computers (well Raspberry pi, officially)!
I'm just going to have to build a cute fantasy 80s computer. Look at how cute this is!
Well, it boots...
...and I need glasses!
#picotron
Here's a Livesplit client in #Picotron! Using the new socket
support to connect to the Livesplit TCP server!
the temptation to build a laptop that just boots straight into #picotron and only ever touch the Internet with software I write myself grows stronger every day
#picotron 0.2.0e is up: https://picotron.net
- UDP/TCP sockets
- Raspberry Pi build (64-bit)
- input() for interactive terminal programs
- Background processes
- More: https://www.lexaloffle.com/dl/docs/picotron_changelog.txt
Any of my mutuals going to #DevelopConf next week?
I plan to be there Thu 10th July (Free Expo Only Pass)
If you fancy meeting up to talk #Pico8, #Picotron or other #GameDev, feel free to message me and maybe can meet-up.
(NOTE: I'm NOT currently looking for work, just up for nerdy IRL catch-ups - preferably with folks I already know on here)
#DevelopBrighton
For #picotron 0.2.0e: ctrl-clicking on error messages opens in a separate tab.
When multiple windows editing the same /ram/cart file are open, the most recently edited or ctrl-s'ed version is the one that gets saved & run.
Since there is going to be more streaming moving on, I have created a dedicated secondary channel to collect all of the Lazy Dev VODs and Highlights: Lazy Devs Live!
https://www.youtube.com/@LazyDevsLive #pico8 #picotron
Got the beginnings of my silly little idea down, now to just. . .make a game.
My classic hello world for a graphical system is a voronoi pattern.
Here's my #picotron one:
My only problem with #picotron is that it's really slow. Like, hilariously slow
Sure, I'm trying to do 2 million `sqrt` calls, but come on!
To avoid burnout went on a sidequest of making wallpapers based on my game. Unfortunately, i did that by transferring some game code to picotron to render, so it only added to my burnout. The upside is that i now have a bonus picotron animated wallpaper (eats 60% of the virtual cpu)
#Pico8 #Picotron #Pixelart