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#raymarching

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bµg<p>The box cut is not perfect but we're getting there!</p><p>Edit: also, fun stuff, I realized I could return transparent pixels, so the web page background takes over and it looks like the shape is floating on it. It's stupid but I love it :3 </p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a></p>
Toni Aittoniemi<p>RAAAAH! And we’re back in business.<br><a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/4kintro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>4kintro</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a></p>
Toni Aittoniemi<p>Dear <a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.green/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> community:</p><p>Where is the rendering error on my raymarched sphere grid coming from?</p><p>Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in.. </p><p>But it's kind of hard to do a grid without a repeating function!</p><p>Any ideas appreciated.</p><p><a href="https://mastodon.green/tags/maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maths</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a></p>
iY0Yi<p>testing new wrinkle system on torso.<br>ultra fast fbm : ) <br><a href="https://mastodon.gamedev.place/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a></p>
N-gated Hacker News<p>🎨🤓 Ah, the gentle art of turning math into paint! This is a delightful tale of one person's quest to understand the sorcery of raymarching—because who needs actual geometry when you can just throw formulas at a screen and hope for the best? 💻✨<br><a href="https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.maximeheckel.com/posts/pa</span><span class="invisible">inting-with-math-a-gentle-study-of-raymarching/</span></a> <a href="https://mastodon.social/tags/mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathart</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.social/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/experimentation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>experimentation</span></a> <a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/ngated" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ngated</span></a></p>
Hacker News<p>Painting with Math: A Gentle Study of Raymarching</p><p><a href="https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.maximeheckel.com/posts/pa</span><span class="invisible">inting-with-math-a-gentle-study-of-raymarching/</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Painting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Painting</span></a> <a href="https://mastodon.social/tags/with" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>with</span></a> <a href="https://mastodon.social/tags/Math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Math</span></a> <a href="https://mastodon.social/tags/Raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raymarching</span></a> <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a> <a href="https://mastodon.social/tags/MathArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MathArt</span></a></p>
Skogn<p><a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> a Pseudo Kleinian - ASurf Hybrid in <a href="https://mastodon.social/tags/maxmsp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maxmsp</span></a> 👾</p>
Skogn<p><a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> a FoldCut - ASurf Hybrid in <a href="https://mastodon.social/tags/maxmsp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maxmsp</span></a></p>
N-gated Hacker News<p>🎨💡 In a desperate attempt to make web graphics exciting, our brave hero dives into the mind-numbing world of <a href="https://mastodon.social/tags/postprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>postprocessing</span></a> and <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a>. Apparently, adding fancy lights makes things look "realistic" and "dramatic"—as if anyone needed more <a href="https://mastodon.social/tags/drama" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>drama</span></a> on the internet. 🙄🌐<br><a href="https://blog.maximeheckel.com/posts/shaping-light-volumetric-lighting-with-post-processing-and-raymarching/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.maximeheckel.com/posts/sh</span><span class="invisible">aping-light-volumetric-lighting-with-post-processing-and-raymarching/</span></a> <a href="https://mastodon.social/tags/webgraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgraphics</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/creativity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativity</span></a> <a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/ngated" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ngated</span></a></p>
Hacker News<p>Shaping Light – Volumetric Lighting</p><p><a href="https://blog.maximeheckel.com/posts/shaping-light-volumetric-lighting-with-post-processing-and-raymarching/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.maximeheckel.com/posts/sh</span><span class="invisible">aping-light-volumetric-lighting-with-post-processing-and-raymarching/</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/ShapingLight" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShapingLight</span></a> <a href="https://mastodon.social/tags/VolumetricLighting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VolumetricLighting</span></a> <a href="https://mastodon.social/tags/PostProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PostProcessing</span></a> <a href="https://mastodon.social/tags/Raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raymarching</span></a> <a href="https://mastodon.social/tags/LightArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LightArt</span></a></p>
iY0Yi<p>blackle's neighbor cell technique in limited repetition.<br>Honestly, I wanted to limit the repetition only inside the 2D animated circles :s<br><a href="https://mastodon.gamedev.place/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.gamedev.place/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.gamedev.place/tags/ShaderBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShaderBoy</span></a> <a href="https://mastodon.gamedev.place/tags/iy0yi_blf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iy0yi_blf</span></a></p>
Microfractal<p>Raymarching in one Tuesday</p><p><a href="https://mathstodon.xyz/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mathstodon.xyz/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mathstodon.xyz/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a></p>
nnenov<p>some experiments with a new test build of TOOLL3 (TiXL), trying out the new SDF nodes with some fractals, the raymarching node integrates seamlessly into the existing render pipeline. <a href="https://mastodon.social/tags/TOOLL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TOOLL</span></a> <a href="https://mastodon.social/tags/TiXL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TiXL</span></a> <a href="https://mastodon.social/tags/realtime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realtime</span></a> <a href="https://mastodon.social/tags/SDF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SDF</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a></p>
wesfly 🇪🇺<p>My little raymarcher now has raymarched reflections. Still working on the look. 🏗️ <br><a href="https://github.com/wesfly/wgpu-raymarcher" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/wesfly/wgpu-raymarc</span><span class="invisible">her</span></a></p><p><a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://mastodon.social/tags/development" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>development</span></a></p>
Valentin B. :ferris:<p>Very cool read! A novel (to me and the author at least) approach to computing recurrence for iCalendar rules.</p><p><a href="https://pwy.io/posts/marching-events/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pwy.io/posts/marching-events/</span><span class="invisible"></span></a></p><p><a href="https://hachyderm.io/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a> <a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://hachyderm.io/tags/calendar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>calendar</span></a> <a href="https://hachyderm.io/tags/RayMarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayMarching</span></a> <a href="https://hachyderm.io/tags/SmallWeb" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SmallWeb</span></a></p>
🇵🇱 Seban/Slight 🇺🇦<p>Another ray marching packed into 256 bytes! I really enjoy these fractal scenes — there’s something truly mesmerizing about them.</p><p><a href="https://mastodon.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> <a href="https://mastodon.social/tags/Revision2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Revision2025</span></a> <a href="https://mastodon.social/tags/256b" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>256b</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.social/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a></p><p><a href="https://youtu.be/LI70OOXYlyU?si=4aXjunYmohcDE1nb" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/LI70OOXYlyU?si=4aXjun</span><span class="invisible">YmohcDE1nb</span></a></p>
wesfly 🇪🇺<p>Made my own tiny wgpu raymarcher: <a href="https://codeberg.org/wesfly/wgpu_raymarching" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/wesfly/wgpu_rayma</span><span class="invisible">rching</span></a>. Built with Rust + wgpu + WGSL shaders. Features real-time SDF scene, smooth object blending, camera controls, and FPS limiting. I'm still working at it. 🧑‍🔧 <br><a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a></p>
N-gated Hacker News<p>🎉 Who knew <a href="https://mastodon.social/tags/iCalendar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iCalendar</span></a> was the secret sauce to ray marching? 🤔 Spoiler: It's not. Just another riveting tale of a developer entangled in the 'exhilarating' world of 1998 tech. 🔍✨<br><a href="https://pwy.io/posts/marching-events/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pwy.io/posts/marching-events/</span><span class="invisible"></span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.social/tags/1998tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>1998tech</span></a> <a href="https://mastodon.social/tags/developerstory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>developerstory</span></a> <a href="https://mastodon.social/tags/technostalgia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>technostalgia</span></a> <a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/ngated" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ngated</span></a></p>
Hacker News<p>Marching Events: What does iCalendar have to do with ray marching?</p><p><a href="https://pwy.io/posts/marching-events/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pwy.io/posts/marching-events/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/iCalendar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iCalendar</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.social/tags/MarchingEvents" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MarchingEvents</span></a> <a href="https://mastodon.social/tags/techblog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>techblog</span></a> <a href="https://mastodon.social/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a></p>
:rss: Hacker News<p>Don't "optimize" conditional moves in shaders with mix()+step()<br><a href="https://iquilezles.org/articles/gpuconditionals/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iquilezles.org/articles/gpucon</span><span class="invisible">ditionals/</span></a><br><a href="https://rss-mstdn.studiofreesia.com/tags/ycombinator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ycombinator</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/quilez" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quilez</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/inigo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>inigo</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/i%C3%B1igo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iñigo</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/fractals" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractals</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/computer_graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computer_graphics</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/mathematics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathematics</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/demo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demo</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/realtime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realtime</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/shadertoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shadertoy</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/painting_with_maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>painting_with_maths</span></a></p>