randomwizard<p>Recent discussions on RIFTS Mega-Damage led to investigating what is the AD&D equivalent. If you look on pages 54 of the 1e DMG, you get information about ship warfare and hull points which seem to be equivalent to construction defensive values detailed starting on page 108.</p><p>There is something about Gygax's system here that is not very appealing to me. Too fiddly? A lot of consulting charts? I am not sure.</p><p>If you take the seige weapons table, and average and compare the damage they do to normal creatures, and then you compare the siege damage they do to structures, 1 hull point and/or construction defensive point appears to be about 2 hit points. So just double.</p><p>But it is not easy (or correct) to make a 2 to 1 conversion, because every case is a bit different on the charts. For example, a fireball does no damage to earth or stone structures!</p><p><a href="https://social.vivaldi.net/tags/dnd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd</span></a> <a href="https://social.vivaldi.net/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://social.vivaldi.net/tags/osr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>osr</span></a> <a href="https://social.vivaldi.net/tags/gametheory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametheory</span></a> <a href="https://social.vivaldi.net/tags/rifts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rifts</span></a></p>