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#shadertoy

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#Fractalfriday
I updated my #Shadertoy #fractal explorer. Link: shadertoy.com/view/33sSRf
It now supports skewing the C-plane using a quad of four draggable points. The coefficients 'a' and 'b' can now also changed by the mouse. To show the points, simply hold the space bar.

Here is a video which demonstrates that.
The formula is \(z_{n+1}=z_n^2*\frac{z_n-a}{z_n-b}+c\)
where a and b are the blue points in the video.

So I was making a random 2d map in #shadertoy, and I was trying to understand the effect of the rotation of the coordinate in a fbm 2d #noise loop, so I plugged the mouse coordinates onto the rotation angle and started to play with it to see what it did.

To my surprise, it felt like a "fire" effect, directed in one direction or the other. I feel like this could really be used to make an actual fire effect, though I'm not sure if I'm doing the rotation right at the moment...

Hi, recently, I started studying and developing simple , “fragment shaders”, to be precise. I discovered there are various little platforms like shadertoy.com but also the less-known oneshader.net (and even editor.thebookofshaders.com) where it’s possible to develop and share “toy” shaders without the need to have ultra-advanced skills on OpenGL, WebGL, etc.

Developing these shaders is a fun (really entertaining!) activity that nicely combines , , and . I have already made some shaders on Shadertoy, which you can see here:

➡️ shadertoy.com/user/andbin

At this time, I am unable to develop very sophisticated/stunning shaders. Anyway, my actual shaders seem nice and pleasant. Feel free to comment here (or on Shadertoy) if you like my shaders. Clearly, I am still at the beginning! Thanks.