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#travellerrpg

3 posts3 participants0 posts today

Over on Bluesky, someone posted a pic of a #TravellerRPG Free Trader, but in pink.

A long long time ago, I played a very burnt-out scout named Capt. Hari Smythe-Collins. He didn't realize he was the captain of this ship for a few days, until the rest of the crew (mostly other ex-scouts) informed him that as the best pilot, he was in charge.

Well, okay then.

Jumps got dull. Inevitably, the prank wars began. Our ship had some fun tech. We could change the color and pattern of the hull for some reason. Well, Hari could. He was the captain.

So he made the ship purple.

The entire ship.

Inside and out, the clothes, the food, what was left of his hair, you name it.

The one non-ex-scout was a Zhodani named Flak. Flak decided, rather understandably, that the captain had gone insane. So Flak "adjusted" Hari and arranged a much lower stress job for him to do.

Hari regained consciousness on a highport, working at a food stand, selling Happy Orange Surprise, and repeating, "Would you like fries with that?" over and over.

Flak had shaved off all Hari's hair, and his eyebrows. (So they would grow back in their natural color, of course.)

The rest of the crew finally retrieved Hari, who was not very happy at all about the loss of his eyebrows. He drew them back with a yellow highlighter, and did not speak to Flak for several weeks.

In the end, it was great fun. Hari would do it again in a heartbeat.

There is a part of a #TravellerRPG that will never stop being amusing to me. Law Level and Weapons. Every other stuff is basically rational. But when it comes to weaponry you need to be Law Level 8-9 (basically the most strict stuff that also restricts basic supplies) to meet laws of any modern stable democracy. Besides the US.

Banning shoutguns is basically equivalent to banning radios and TVs and widespread censorship XD

Pushed out v0.12.3 of Mongoose Traveller for FoundryVTT. Some back end changes, plus:
* More spacecraft tokens, to complete the list of ships in the core book.
* Spacecraft sheet now splits equipment into different sections for easier finding.
* Option to override some of enforced rules when building spacecraft.

#TTRPG #TravellerRPG #FoundryVTT

foundryvtt.com/packages/mgt2e

foundryvtt.comMongoose Traveller 2e | Foundry Virtual TabletopMongoose Traveller 2e, a Game System for Foundry Virtual Tabletop

Our Deepnight Revelation campaign continues (I think this is the 160th session, not including the sessions before the mission started).

The crew have found the wreck of a Droyne spacecraft, on a world where the Biologicals and Entity are battling each other for dominance.

The Droyne have left a message and a warning in case anyone finds them.

#TTRPG #TravellerRPG
blog.notasnark.net/2025/05/inf

Gaming Chronicles · InfectionThe Deepnight Revelation explores a world in the midst of a battle between two completely different life forms. Probably, both will lose.

It's been a long while since I've published anything on DriveThru due to working on FoundryVTT. I've had this sitting in a state of 'mostly done' for a long while.

Finally found time in the last week to get it finished, edited, uploaded and published. A design, operations manual and deck plans for a 4,200t Freighter for Mongoose Traveller.

Deck plans are at 128px and 256px resolution for use in a VTT. Or just use it on a tabletop.

#TravellerRPG #TTRPG
drivethrurpg.com/en/product/52

Continued thread

I suppose I should clarify that despite having played various flavors of #TravellerRPG for decades, I arrived after Classic, towards the end of Mega. Our group, 30 years strong now, engages only peripherally with the game mechanics. It's almost diceless, more interacting with the game fiction of the Third Imperium (and recently, the distant regions of the galaxy).

The numbers game of Traveller has always intrigued me, so why not finally pursue the "solitaire game" that Marc Miller mentioned at the very beginning.

I haven't had much to post here, because work and low energy have kept me from playing much. Today I spent some time on a project that's been simmering in my skull for a while: taking the classic #TravellerRPG rules (Books 1-3) and play a solitaire merchant campaign. My theory is that it wouldn't take long before I wanted to add Merchant Prince for more options, among other things.

The first thing I've learned is that it's bloody difficult to organically roll up a character who gets a free trader as a mustering out benefit. It requires a merchant character or high rank, which means a high INT and lucky rolls. My dice do not want any of these characters to be intelligent.

Perhaps PC ownership of the free trader is out, and they should just be employees of the actual owner for now. I could spend a lifetime rolling up characters, trying to get just the right one. Better to get on with it.