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#cellularautomata

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Stars Reach doesn’t look like you remember

I've been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds.

Over the last few releases, we have been rolling out yet

raphkoster.com/2025/06/20/star

Raph's Website · Stars Reach doesn’t look like you rememberI’ve been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and p…
Did a Python implementation of my new display idea and I love it.

Whenever someone sends data to the nuclear reactor honeypot, that data is used to generate a bunch of cells immediately, then while it's waiting for new connections it's just slowly generating cells based on whatever cellular automata rule it was left on.

This is gonna look so good on an Inkplate, some of the screens I've seen could be Game Boy graphics :-D

#projects #tarpit #honeypot #cellularautomata

Exploring “The Multiplicity Effect” in cellular automata!

My new experiments reveal what happens when we scale from classical one to 2, 3, 4, or 5 initial points across different grid positions. Rules creates particularly mesmerizing patterns when using multicolor palettes.

jsamwrites.medium.com/the-mult

Medium · The Multiplicity Effect: Scaling Initial Points in Cellular Automata SystemsBy John Samuel

Most textbook examples use somewhat boring monochrome visuals for Cellular Automata. In a series of posts, I’m exploring how to bring these lifelike systems to life through color. Here's the first one, where I experiment with color gradients to paint evolving landscapes.

jsamwrites.medium.com/painting

Medium · Painting Landscapes: Cellular Automata Through Color GradientsBy John Samuel