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#PaperPerjury

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So me and my partner finally finished #PaperPerjury together. It made quite decent first impressions with its first handful of cases, but the latter half honestly kinda frustrates me, because it just kinda fell into the same pitfalls that #AceAttorney did.

The game really does not like the player being ten steps ahead and spotting contradictions long before the game wants you to point them out. This gets particularly egregious in the very last interrogation, where you could destroy a suspect's bogus story outright with just one piece of evidence, but aren't allowed to for the sake of "dramatic tension" and are instead led on a weird tangent, that requires you to read the designer's mind.

I feel like the strictly linear structure of these kinds of games just holds the genre back, and I wish spiritual successors did more than just copy what came before, including the mistakes.

Ace Attorney-inspired Detective Game Paper Perjury is out now

Synopsis:

You play as Justina Smith, a newly hired clerk at the Azure City Police Department, as she finds out the truth behind a series of suspicious crimes. Work with the eccentric detectives Ernest Hunt and Sophie Swift as you investigate crime scenes, interrogate suspects, and discover the secrets hidden among the paper trails.

Steam page

VNDB

@visualnovels@lemmy.comfysnug.space

#PaperPerjury #VisualNovel #VisualNovels #MysteryGame #IndieGame

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@Katana314 A friend has recommended me , and it looks like on steroids, I love it!

I welcome your attention to detail such as combinatoric dialogs. I get why AA games don't usually pay it any heed, but there are moments where it's inappropriately lazy, taking an idea of the player digging the game's logic to an extreme...