So me and my partner finally finished #PaperPerjury together. It made quite decent first impressions with its first handful of cases, but the latter half honestly kinda frustrates me, because it just kinda fell into the same pitfalls that #AceAttorney did.
The game really does not like the player being ten steps ahead and spotting contradictions long before the game wants you to point them out. This gets particularly egregious in the very last interrogation, where you could destroy a suspect's bogus story outright with just one piece of evidence, but aren't allowed to for the sake of "dramatic tension" and are instead led on a weird tangent, that requires you to read the designer's mind.
I feel like the strictly linear structure of these kinds of games just holds the genre back, and I wish spiritual successors did more than just copy what came before, including the mistakes.