Mimetik<p>Still work in progress: debugging a reaction-diffusion compute shader for a GPU generated mesh.</p><p><a href="https://genart.social/tags/openrndr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openrndr</span></a> <a href="https://genart.social/tags/cellforms" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cellforms</span></a> <a href="https://genart.social/tags/reactiondiffusion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>reactiondiffusion</span></a> <a href="https://genart.social/tags/gpgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gpgpu</span></a></p>