My new BFF, the Scroll of Arcane Cartography, now in the game.
My new BFF, the Scroll of Arcane Cartography, now in the game.
Combat and Waves implemented and success of the objective!.
Now the only part missing is to make the mobs not roam around but actually try to attack the objective unless the player is in range.
Also there'll be more than 2 waves
Lil guy looking up, he don't know what he sees, but it's looking back
Defend the objective first steps.
Diamond added on the game to an area and once you step on it the area is walled off.
Next thing is to start spawning the waves of mobs that will try to attack the Diamond.
So one think I always have at the back of my mind is progression and how should I do it.
I don't want to do something really complex with multiple layers of the same thing.
So I'm reading a bit on Roguelite/like common progressions now haha.
So as the Defend the objective was voted the most. I've worked on the Objective the protect first.
X amount of hits will corrupt it until it's totally corrupted in which then the Objective is lost and you'll be able to retry.
So the aggregated result of the poll yielded the following, in order:
Defend objective (waves)
Boss with mechanics
Lure creatures to safety
Falling floor
So there is a tie for second position but the rest is clear.
Let's do it!
Now I've added chests to the maze so it has an objective!
There are a total of 9 chests and you have to find 3.
Also made it so inside the maze you can only auto-move 10 tiles ahead.
I think with this I'll consider Mazes done for now
Ok this maze looks much better haha.
Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing.
Well I think for now I'm gonna leave it like this.
By play-testing it I'll see if it's too messy (too many corridors) or if that is actually better
Tñi got a question to all the Indie Game Devs out there: where do you serch for artists? On dedicated forums, reddit, discord servers? Or do you go scout portfolio sites like Artstation or Cara?
After a long time I finally released something again !
Gimme Battle Transitions
is a free unity asset for creating old-school rpg transitions inspired by Final Fantasy, Legend of Dragoon, ...
Simple things that help a lot: show X when something is not set up in the level and holographic representation for moving platform positions.
Nod towards Chris Murphy, who showed this technique a few years ago during Unreal Engine livestream.
Panel about indies in the game industry at #PGconnects
Super cool getting insight from this top people!
The Original source of the "bugs have feelings too" comic that has been shared and redrawn over and over again in the past years:
Andy Glover / cartoontester
The original blog post:
https://cartoontester.blogspot.com/2010/03/bug-advocacy.html
His book "The Cartoon Tester": https://leanpub.com/thecartoontester
#Gotod #CSharp #GamDev #Subdivisionsurface #Holes
OK, going to draw a line under the subdivision surface work for a while now and move on to some actual gameplay experimentation...
“My Level Design process involves wandering inside unfinished spaces, soaking up their potential, until something either clicks or snaps.”
I wrote a blog post! https://midas.blog/a-key-to-my-level-design-process-noodling/
In my search of an exit, I found a computer, strange.
What can I do with it ?
#screenshotsaturday #indiedev #gamdev #solodev #backrooms
Prepping for some #GamDev that ‘I can totally do in a week or two’ and ended up with 33 work items, some of which are complex procedural generation #GodotEngine #IndieDev
The director of Tactical Breach Wizards is right: animate words, not letters!
The director of Tactical Breach Wizards is right: animate... #gamdev #tacticalbreachwizards