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#gameengine

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Luis<p>I started a prototype on Unity6 HDRP yesterday and I swear I had glimpses of past wars. My mouse trembled. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a></p>
🔭 Teskooano<p>We're definitely entering Kraken territory here when flying at nearly a 1/3rd of the speed of light</p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/solarSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarSystem</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a></p>
Paweł - Witchcrafter ✔<p>Defold 1.10.3 was released! 🥳</p><p>It features a ton of bug fixes, stability improvements, new URL related functions for extensions writers, a context menu for built-in Code Editor and new customisation possibilities via Editor Scripts - modify particle fx, GUI, collisions!</p><p><a href="https://mastodon.gamedev.place/tags/MadeWithDefold" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MadeWithDefold</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> - Sometimes you just need some boring information about gravity and light when you're working on a <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a></p>
🔭 Teskooano<p>And here is Earth bring treated to a couple of comets passing through</p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>Another <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> of the new <a href="https://mastodon.gamedev.place/tags/comet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>comet</span></a> feature in <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)</p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
Nowhere!Fast!<p>I&#39;ve had it with nested Vulkan structs. Sure they&#39;re C and super flexible, but allocation and freeing them is a major PIA and clutters my code. So I will allocate 2 hours and start building up a library of prealloc, dealloc calls. <a href="https://techhub.social/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://techhub.social/tags/indie" class="mention hashtag" rel="tag">#<span>indie</span></a> <a href="https://techhub.social/tags/gameengine" class="mention hashtag" rel="tag">#<span>gameengine</span></a> <a href="https://techhub.social/tags/development" class="mention hashtag" rel="tag">#<span>development</span></a></p>
🔭 Teskooano<p>New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a></p>
socks.<p><span>hey check this out, it's my very own game, it's called sleepyhead and it's going to release in like 3 decades by how long i am taking to implement basic stuff but i'm ready for it<br><br>it's got a custom engine (ignore the lights turning on and off in the background i recently broke the lights culling logic lmao) and everything from it was hand crafted by The Sock <br><br>i am happy, pls check it out (also sorry for compression, it's got dithering and other ps1-like effects, but it's just not visible)<br><br></span><a href="https://web.64dd.club/tags/gamedev" rel="nofollow noopener" target="_blank">#gamedev</a> <a href="https://web.64dd.club/tags/gaming" rel="nofollow noopener" target="_blank">#gaming</a> <a href="https://web.64dd.club/tags/3d" rel="nofollow noopener" target="_blank">#3d</a> <a href="https://web.64dd.club/tags/blender" rel="nofollow noopener" target="_blank">#blender</a> <a href="https://web.64dd.club/tags/gameengine" rel="nofollow noopener" target="_blank">#gameengine</a> <a href="https://web.64dd.club/tags/cool" rel="nofollow noopener" target="_blank">#cool</a></p>
Eddy Jansson<p>"Pushing 60hz. Shipping Indiana Jones and The Great Circle." -- <a href="https://www.youtube.com/watch?v=0QYETn_qMLk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0QYETn_qML</span><span class="invisible">k</span></a></p><p>"Evolving Global Illumination in Overwatch 2." -- <a href="https://www.youtube.com/watch?v=0PlxPCq-DbQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0PlxPCq-Db</span><span class="invisible">Q</span></a></p><p>"RE ENGINE Meshlet Rendering Pipeline." -- <a href="https://www.youtube.com/watch?v=nWgPtCDXlPc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=nWgPtCDXlP</span><span class="invisible">c</span></a></p><p><a href="https://mastodon.gamedev.place/tags/REAC2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>REAC2025</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Luis<p>Is there something like <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico8</span></a> but for 3D? Not it terms of features, but that cozy and charming feel. <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
herrkaschke<p>Pico-8 API Cheatsheet</p><p><a href="https://iiviigames.github.io/pico8-api/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iiviigames.github.io/pico8-api</span><span class="invisible">/</span></a></p><p><a href="https://mastodon.art/tags/pico" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pico</span></a> <a href="https://mastodon.art/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a></p>
Nowhere!Fast!<p><a href="https://techhub.social/tags/Golang" class="mention hashtag" rel="tag">#<span>Golang</span></a> is a really beautiful language, but no matter what...this night will be dedicated to my <a href="https://techhub.social/tags/gameengine" class="mention hashtag" rel="tag">#<span>gameengine</span></a>. I need a test case for the multi-threaded subsystem&#39;s event polling mechanism. <a href="https://techhub.social/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://techhub.social/tags/indie" class="mention hashtag" rel="tag">#<span>indie</span></a></p>
Nowhere!Fast!<p>Oh boy, oh boy, oh boy! They finally arrived. Can’t wait for a lazy Friday evening and entire Saturday out on the deck drowning in the first of them. <a href="https://techhub.social/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://techhub.social/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://techhub.social/tags/gameengine" class="mention hashtag" rel="tag">#<span>gameengine</span></a></p>
Présentations et conférences en ligne<p><strong>Make games in Delphi (2024 edition) - 2024</strong></p> <p><a href="https://videos.apprendre-delphi.fr/w/iGsVGeP1ZtVXADMW5ggTkh" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">videos.apprendre-delphi.fr/w/i</span><span class="invisible">GsVGeP1ZtVXADMW5ggTkh</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth</p><p><a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/engine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>engine</span></a> <a href="https://mastodon.gamedev.place/tags/webGl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGl</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a></p>

#vkuroko has full #Linux support now!

vkuroko is a project programmed in #Zig that brings the #Kuroko scripting language (dialect of #Python) to #SourceEngine #Games.

Originally only ran on Windows but now works on Linux!

github.com/evanlin96069/vkuroko

The creator is a great guy. You should check out his other projects like his #ika language. Go show him some support!

github.com/evanlin96069/ika

github.com/evanlin96069

Integrating Kuroko with Source. Contribute to evanlin96069/vkuroko development by creating an account on GitHub.
GitHubGitHub - evanlin96069/vkuroko: Integrating Kuroko with SourceIntegrating Kuroko with Source. Contribute to evanlin96069/vkuroko development by creating an account on GitHub.