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#HDR

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🌘 遊戲畫面劣化之始:HDR 與色調映射
➤ HDR技術的落空:從理論到實踐的落差
ventspace.wordpress.com/2017/1
本文探討了遊戲畫面在採用HDR(高動態範圍)及色調映射技術後所呈現的質感問題。儘管技術最初的目標是還原更真實的明暗對比,但現今許多遊戲的畫面反而顯得不自然,缺乏電影或攝影作品的真實感。文章分析了HDR與色調映射技術的原理,以及現今遊戲在應用上常出現的缺失,並以《戰地1》、《古墓奇兵:失落的遺產》、《使命召喚:無限戰爭》及《地平線:零曙光》等遊戲作為案例進行分析,認為遊戲畫面在追求視覺效果的同時,也失去了真實感與美感。
+ 終於有人點出現在遊戲HDR的質感問題了,真的很多遊戲的HDR根本是調過頭,看久了眼睛很痠。
+ 同意文章的觀點,HDR技術本身沒有問題,但遊戲開發者在應用上需要更謹慎,不能一味追求極端的對比度。
#遊戲技術 #HDR #色調映射 #圖像品質

battlefield_1_10
Promit's Ventspace · Games Look Bad, Part 1: HDR and Tone MappingThis is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the ide…

alojapan.com/1328861/wandering Wandering Tokyo’s Anime and Gaming District, Akihabara in 2025 #4k #4kHdr #8KHDR #akiba #Akihabara #anime #hdr #SpacialAudio #Tokyo #Tokyo2025 #TokyoNightWalk #VirtualJapan #virtualjapan Wandering Tokyo’s Anime and Gaming District, Akihabara in 2025 It’s been a while since I’ve returned to Akihabara, so thought it would be interesting to see how things have changed. What was once Tokyo’s largest electronics district 15-20 years ago, is

HDR on Hyprland 0.50 + NVIDIA (TU106).
- `vk-hdr-layer-kwin6`
- Proton-GE 10-10 (no gamescope)
- `nvidia-open` 575.xx
- Enable `experimental:xx_color_management_v4` and set monitor `bitdepth 10` in Hyprland config
- Launch options: `ENABLE_HDR_WSI=1 PROTON_ENABLE_HDR=1 PROTON_ENABLE_WAYLAND=1 %command%`

That's one less reason to have windows dual boot.

Continued thread

2/ Spaßeshalber habe ich diese auch mal mit HDR aufgenommen.

Erwartungsgemäß kommt der in der ersten Aufnahme sehr dunkle Hintergrund hier detailreicher raus. Dafür ist die Blüte selbst nicht so kontrastreich.

Hier lohnt sich HDR nicht, oder ich muss vielleicht nochmal ein bisschen mit den Einstellungen herumspielen. Die Kamera hat da ja noch einiges in petto.

gnadlib.wordpress.com/2025/07/

Looking for a cheap (but not too cheap!) #HDR capable 4K monitor, 27"-ish. I'm looking for true 10-bit support, not 8-bit + FRC...

Suggestions?

Brands/models I should stay away from?

An outstanding blog post by @swick on Blender HDR support here: blog.sebastianwick.net/posts/b

The most impactful quote: "It’s been a lot of personal blood, sweat and tears, paid for by Red Hat across the Linux graphics stack for the last few years to enable applications like Blender to add HDR support.".

It is so easy to miss the massive level of effort this took. It 3 large companies worth of investments and years to pull it off. But, wow, it was done right.

Photo of swick
swick's blog · Blender HDR and the reference white issue
More from Sebastian Wick
#gnome#linux#hdr

""The latest alpha of the upcoming #Blender 5.0 release comes with High Dynamic Range (HDR) support for #Linux on #Wayland […]

It’s been a lot of personal blood, sweat and tears, paid for by #RedHat across the Linux graphics stack for the last few years to enable applications like Blender to add #HDR support. From #kernel work, like helping to get the HDR mode working on Intel laptops, and improving the Colorspace and HDR_OUTPUT_METADATA KMS properties, to creating a new library for EDID and DisplayID parsing, and helping with wiring things up in #vulkan.

I designed the active color management paradigm for Wayland compositors, figured out how to properly support HDR, created two wayland protocols to let clients and compositors communicate the necessary information for active color management, and created documentation around all things color in FOSS graphics. This would have also been impossible without @pq from Collabora and all the other people I can’t possibly list exhaustively. […] ""

blog.sebastianwick.net/posts/b (written by @swick)

Photo of swick
swick's blog · Blender HDR and the reference white issue
More from Sebastian Wick