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1 tripod in 3 trenchcoats<p><a href="https://dice.camp/tags/blogospherefind" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blogospherefind</span></a> <a href="https://dice.camp/tags/osr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osr</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/blogosphere" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blogosphere</span></a></p><p><a href="https://grognardia.blogspot.com/2025/07/ruins.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">grognardia.blogspot.com/2025/0</span><span class="invisible">7/ruins.html</span></a></p>
1 tripod in 3 trenchcoats<p><a href="https://dice.camp/tags/blogospherefind" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blogospherefind</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/osr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osr</span></a></p><p><a href="http://riseupcomus.blogspot.com/2025/07/10-reasons-why-guild-has-partial-map.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">riseupcomus.blogspot.com/2025/</span><span class="invisible">07/10-reasons-why-guild-has-partial-map.html</span></a></p>
Stuffed Crocodile<p><strong>Glimmermark, the first&nbsp;year</strong></p><a href="https://gmkeros.wordpress.com/wp-content/uploads/2025/07/river-landscape2.jpg" rel="nofollow noopener" target="_blank"></a><p>Last week we had the 26th session of my <a href="https://campaignwiki.org/wiki/MontagInZ%C3%BCrich/Glimmermark" rel="nofollow noopener" target="_blank">Glimmermark Labyrinth Lord game,</a> which makes for a game about every 2 weeks on average since I started in July 2024.</p><p>Unfortunately sometimes it’s just not possible to find enough people to play, even if I offered the game as an open table game. We decided early on that we play with at least 2 players around, although we had a few times when we decided to just go ahead with just one. Unfortunately it can be quite frustrating to me as the DM to carve out one evening a week for the game, and then it turns out nobody shows up. On the other hand the last few months I have been feeling under the weather, so I wasn’t all too broken up when we cancelled the last few sessions. Only these last two weeks I am getting back into the grove I had before.</p><p>Unlike other games I run (Shadowrun…) this particular game does not demand too much work week to week, and it wasn’t intended to. This is a simple dungeon and wilderness crawl game with no larger story threads… that is, the players have yet to pick up on some threads that I laid out… based on the Keep in the Borderlands, with additional dungeons scattered all around.</p><p>For what it’s worth my experience in here is informing my house rules, which I want to roll out at one point soon, to use in my game. Still, these are mechanically so close to house-ruled Labyrinth Lord that the switch should be easy.</p><p>Here’s a few developments from the campaign. </p><ul><li>the players are in general experienced dungeon crawlers, even if their characters aren’t, which means some of the encounters turn out to be much less deadly than I expected them to be. If you have experience with LL or at least other DnD retroclones you tend to expect certain things, like monster behavior. This is ok, but I do wonder what a group of complete neophytes would make of the same environment<ul><li>In particular the use of the <a href="https://trollsmyth.blogspot.com/2008/05/shields-shall-be-splintered.html" rel="nofollow noopener" target="_blank">Splintering Shield</a> rules makes for some markedly less deadly game than what I expected in the beginning. So far no player character and only 4 NPC retainers have died during the ventures into the dungeons. Management of the shields as basically extra lives has become an essential part of the resource management in the game.</li></ul></li><li>I planned to have multiple groups have adventure in the same region and have their exploits influence what the others encountered. I didn’t yet branch out though. I think maybe I should run some con games with people to get into that. </li><li>Goblins have turned out to be more important than I thought, slowly establishing themselves as a faction in charge of the ruins of Castle Dyson (that is, the top levels of Dyson’s Delve). So far there was a single additional character class which was, appropriately, the goblin. Not that the PCs aren’t ready to kill any goblins that aren’t directly involved with them.</li><li>The Caves of Cha… ehm, The Stygian Caves have been taken over mostly by hobgoblins who now have basically driven out the orcs (with the help of the PCs) and kobolds (despite help from the PCs). The goblins in the caves were previously killed by the PCs or migrated to Castle Dyson, where they then were killed by the PCs. The goblins now in charge of Castle Dyson do not know this, they were originally cut off from the goblins on the upper levels. </li><li>Encounter tables and reaction checks make for interesting worldbuilding. Sometimes stuff becomes important to the game that you didn’t even think about before. I think it’s really these unexpected developments that make the game for me as a DM, this moment when the campaign world takes on a life of its own and goes in a way I didn’t even expect</li></ul> <p><strong>Rate this:</strong></p> <p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://gmkeros.wordpress.com/tag/dnd/" target="_blank">#dnd</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://gmkeros.wordpress.com/tag/labyrinthlord/" target="_blank">#labyrinthlord</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://gmkeros.wordpress.com/tag/osr/" target="_blank">#osr</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://gmkeros.wordpress.com/tag/ttrpg/" target="_blank">#ttrpg</a></p>
hairylarry<p><span class="h-card" translate="no"><a href="https://gamerplus.org/@Carl" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Carl</span></a></span></p><p>Carl's photos of his B/X game at NEA Game Fest. B/X is Basic Expert. Old school. Pre AD&amp;D.</p><p>Carl is a top notch convention DM and always gives a good game.</p><p>I played Caper the halfling. I have been playing Caper for over 30 years.</p><p>part1</p><p><a href="https://gamerplus.org/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://gamerplus.org/tags/miniatures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>miniatures</span></a> <a href="https://gamerplus.org/tags/OSR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OSR</span></a></p>
Doom Disco!<p>I'm quite happy about <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23Warhammer" target="_blank">#Warhammer</a>: <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23TheOldWorld" target="_blank">#TheOldWorld</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23TTRPG" target="_blank">#TTRPG</a>. It seems comparatively light on rules and it doesn't even try to pander to the stale <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23DnD" target="_blank">#DnD</a> / <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23OSR" target="_blank">#OSR</a> ruminant crap. Combat system has no hit points, improv magic rules, very clever sandbox approach. I really like what I see, really want to play it!</p>
Exotaur<p>ngl, wish Solasta II had gone with open source OSR rules, like Basic Fantasy or OSRIC, rather than revised 5e. <a href="https://mastodon.online/tags/Solasta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Solasta</span></a> <a href="https://mastodon.online/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://mastodon.online/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.online/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.online/tags/DnD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DnD</span></a> <a href="https://mastodon.online/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.online/tags/OSR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OSR</span></a></p>
Daniel Düsentrieb<p>Als Regelwerk für "mal schnell" Pen-andPaper spielen, hat sich bei mir das minimalistische "Ratten im Labyrinth" (original "Maze Rats" von Ben Milton) durchgesetzt.</p><p>- an Würfeln brauchsts nur einen oder mehrere W6, die meist vorhanden sind<br>- alle Regeln auf 12 Seiten <br>- Zufallstabellen für alles<br>- Klassenlos, als Charakterbogen reicht ein A5 Zettel<br>- Proben nur bei Lebensgefahr und Kampf, alles andere kann und sollte narrativ gelöst werden</p><p>Wenn der Dungeon nicht komplett ausgewürfelt werden soll, lässt es sich auch super mit einem One-Page-Dungeon kombinieren.</p><p><a href="https://www.drivethrurpg.com/en/product/265986/ratten-im-labyrinth-german" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">drivethrurpg.com/en/product/26</span><span class="invisible">5986/ratten-im-labyrinth-german</span></a></p><p><a href="https://social.linux.pizza/tags/PenAndPaper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PenAndPaper</span></a> <a href="https://social.linux.pizza/tags/pnp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnp</span></a> <a href="https://social.linux.pizza/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://social.linux.pizza/tags/MazeRats" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MazeRats</span></a> <a href="https://social.linux.pizza/tags/OSR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OSR</span></a> <a href="https://social.linux.pizza/tags/OldSchoolRenaissance" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OldSchoolRenaissance</span></a></p>
Francisco Lemos<p>Mechanical brute. A science-fantasy construct.</p><p><a href="https://dice.camp/tags/drawing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>drawing</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/bestiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bestiary</span></a> <a href="https://dice.camp/tags/osr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osr</span></a> <a href="https://dice.camp/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://dice.camp/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://dice.camp/tags/illustration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>illustration</span></a> <a href="https://dice.camp/tags/ttrpgart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgart</span></a> <a href="https://dice.camp/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://dice.camp/tags/scifi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scifi</span></a> <a href="https://dice.camp/tags/artwork" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>artwork</span></a> <a href="https://dice.camp/tags/artist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>artist</span></a> <a href="https://dice.camp/tags/artshare" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>artshare</span></a> <a href="https://dice.camp/tags/comics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>comics</span></a> <a href="https://dice.camp/tags/characterdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>characterdesign</span></a></p>
Xenograg<p>Pulp Heroes and Damage</p><p><a href="https://akraticwizardry.blogspot.com/2009/06/pulp-heroes-and-damage.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">akraticwizardry.blogspot.com/2</span><span class="invisible">009/06/pulp-heroes-and-damage.html</span></a></p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/DnD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DnD</span></a> <a href="https://dice.camp/tags/OSR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OSR</span></a> <a href="https://dice.camp/tags/BlogosphereFinds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlogosphereFinds</span></a></p>
Jim Jones<p>This looks like it is going to be an amazing short film. It uses papercraft puppets for the animation. The title is "The Knight and the Snail" and takes its inspiration from Medieval illuminated manuscripts that sometimes depicted knights fighting snails in their margins. Check it out.</p><p>I think people who are into OSR and NSR role playing games might get a kick out of it as well. Heck, the title reminds me of my favorite <a href="https://mastodon.social/tags/Knave2e" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Knave2e</span></a> spell, Snail Knight.</p><p><a href="https://www.youtube.com/watch?v=RgXxASdkzBs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=RgXxASdkzBs</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/osr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osr</span></a> <a href="https://mastodon.social/tags/nsr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nsr</span></a> <a href="https://mastodon.social/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a></p>

In der letzten Session meiner Mörk Borg Kampagne ließ ich nebenbei fallen, dass es in Galgenbecks Kanalisation einen Trollkönig gibt, der dort seine Schätze bewacht.
Die Spieler bissen an.
Nächste Woche spielen wir also "Teasures of the Troll King".
Hat das schonmal jemand geleitet oder gespielt? Irgendwelche Tipps?
Es gibt dort einen angeketteten Gott, den man befreien kann. Was für eine Gottheit das ist, wird nicht fesgelegt, und ich hadere noch, wie ich das handhabe.

[OSR] Chicken Stinger

A recent episode of Retronauts reminded me about the Chicken Stinger (or Chicken Leg, or even Cockatrice although that name sounds wrong), the monster used in both Golden Axe and Altered Beast.

Well, mostly Golden Axe I would say, as the first time I came across it was in the Master System port of that game. And Altered Beast never was that fun.

If you’ve ever played the Golden Axe games you know the creature: it’s that first riding beast you can commandeer, the one with the beak and the ability to kick over enemies with a tail. It’s a derpy, bizarre design, but one that stays in your mind.

Chicken Stinger

No. Enc.:1d6 (3d6)Alignment:NeutralMovement:180’ (60’)Armor Class:6Hit Dice:2Attacks:1Damage:1d4 (beak or charge) or special (tail sweep)Save:F2Morale:8Hoard Class:NoneXP:120

The chicken stinger is a two-legged and beaked, lizard-like creature with a long and strong tail. They normally live in small herds in subtropical forests, but have found use as a mount by some tribes who take the sturdiest of the creatures as beasts of burden or war. While aggressive in the wild, chicken stingers trained as mounts are notably easy to handle, if notably slower than horses.

Charge: The chicken stinger charges an enemy and headbutts it, the opponent is knocked down on failed safe. (see below). Some riders use horned helmets for their mounts to increase the damage done with a charge.

Tail Sweep: the chicken stinger attacks all opponents currently in melee range by doing a tail sweep. On a failed save the opponents are knocked down and lose their next turn. An opponent who saved gains a +1 for the next attack on the chicken stinger. A mounted rider can trigger the tail sweep as well.

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A Miscellany of Links pt. XXIII

Random Tables

d72 Squires (Bastionland)

D6 Social Media Services of the Near-Future (Archons March On)

D6x6 Sanguine Sirens (Archons March On)

d100 – Wilderness Woes & Hinterland Hazards (d4 Caltrops)

Chagrinspire Roadside Rubbish (Elfmaids & Octopi)

Hexcrawling for Ethyria pt 4 – d100 Islands (Elfmaids & Octopi)

Resources

The Great List of OD&D Games (The Fantastic is Fact)

The best adventures from Footprints — seven free old-school modules! (Eldritch Fields)

How I prep my games (Gorgon Bones)

5 Real Ancient Rituals to Add to Your D&D Games (Dump Stat Adventures)

Player Aid

The Familiar Unfamiliar: Playing Historical Characters in Weirder Settings (Silverarm)

Encounters

Friday Encounter: The Clueless Ghost (Tales of the Lunar Lands)

Friday Encounter: The Sacrifice (Tales of the Lunar Lands)

Friday Encounter: Tournament at the Bridge (Tales of the Lunar Lands)

Thought

The Languages of D&D Imply a Specific Setting (Prismatic Wasteland)

Dungeon Design Note: Defining Interactivity (All Dead Generations)

Sharing the Cognitive Load (Alles ist Zahl)

Perspective Shift: From Lore Dump to Lore Confetti (Githyanki Diaspora)

Dungeon Replayability (Behind the Helm)

DM Aid

The Labyrinths of the Ancients (Elfmaids & Octopi)

The Village of Hommlet is Too Much: Minimalist Location Sketches for Sandbox Prep (Blog of Forlorn Encystment)

Campaign Status Documents (The Alexandrian)

How the local church became evil (Elfmaids & Octopi)

Traveller

Time and Traveller (Ancient Faith in the Far Future)

Traveller Distinctives: Speculative Trade (Grognardia)

Paper Models

A Medieval Stone Bridge Papercraft For Dioramas And Wargames (papermau)

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