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#unity3d

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Continued thread

Well this took longer than expected (of course it did) because I thought tracking the quantity/weight of different kinds of garbage would be a good idea for later on, also because I couldn't settle on a design I didn't hate, but I finally have a working trash can. Seems important somehow.

(vfx bit was half inspired by that one trash can in Parc Astérix near Paris so it'll have actual sfx when I finally implement sound)

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