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#xcode

20 posts16 participants2 posts today

A friendly reminder from #DevCleaner developer, after installing each #Xcode beta, its simulator runtimes ARE NOT „updated", they're still there.

Fortunately in this case #Xcode allows comprehansivevestraight from Xcode 👍

I would love for #Xcode to get a more comprehensive DevCleaner-like tool built-in someday so I could rest knowing that my mission was accomplished 😌

I always have multiple editors open in #Xcode Most of the time 2, sometimes 3, side by side.

But when I'm working, I keep resizing them, depending on what I'm doing or editing.

I like to configure `Control+Option+Command+=` to "Reset Editor Sizes" in Xcode. This way I can easily reset all of them to their default, equally balanced size.

Until #Xcode26 Beta, resetting the editor sizes had a bug that used to drive me crazy; a vertical line was left there, right in the middle of the editor (the workaround was to use `Command+0` twice after resetting the editor sizes).

In Xcode 26 Beta, this is FINALLY fixed.

Some of the most annoying issues are the things that don't work reliably for you but you're 98% certain they're developer problems and are likely to be fine on user devices.

For example I'm having troubles with a MapView showing the actual user location. Works sometimes. Works better with a simulated location while debugging. Doesn't always display when the app is run outside #Xcode

🧑‍💻 Xcode là gì? Dân dev iOS nhất định phải biết!

Bạn muốn làm app cho iPhone, iPad? 📱
👉 Xcode chính là công cụ "must-have" để bắt đầu!

💥 Từ viết code, test app đến thiết kế giao diện – tất cả trong một công cụ duy nhất do Apple phát triển!

👉 Đọc ngay để hiểu rõ: interdata.vn/blog/xcode-la-gi/

💬 Bạn đã từng thử dùng Xcode chưa? Comment chia sẻ nha! 👇
#Xcode #LậpTrìnhiOS #InterData

Starting to see the power of the whole vibe coding thing. Yesterday morning I had an idea, wrote it down. After dinner worked with Claude Code while doing dishes and bedtime.

In one hour I went from empty Xcode project to a working Mac app to convert Game Boy screenshots to STLs for 3d printing.

🚨 26.0 beta 4 is available! 🚨

The SDKs in 26.0 beta 4 (build 17A5285i, requires macOS 15.5+) are:

macOS 26.0 (25A5316f)
iOS 26.0 (23A5297f)
watchOS 26.0 (23R5317f)
tvOS 26.0 (23J5316f)
visionOS 26.0 (23M5300f)

Clang 17.0.0 (1700.3.14.6)
Swift 6.2 (6.2.0.14.8)

The xcodereleases.com website, API, and RSS feed have been updated.

NOTE: this release downloads a .dmg file with a .xip inside of it. This doesn't seem right, and we will likely see the download link updated. If this happens, I will update the website data to match.

NOTE: the release notes have not been updated yet.

xcodereleases.comXcode ReleasesMore than you ever wanted to know™

Has anyone else noticed in the #xcode beta some packages sporadically not being able to resolve their dependencies?

> product 'Tagged' required by package 'swift-structured-queries' target 'StructuredQueriesCore' not found in package 'swift-tagged'.

There's nothing actually wrong here, Xcode just can't figure it out. Some combo of resetting caches and deleting derived data usually resolves it, but it happens multiple times a day.