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Another small terrain update. I decided that I wanted the trees to look a little more lively and feed more into looking like they belong in a forest. They still retain the "these trees kill" spirit with the bones all around, but now have the benefit of actually looking like trees; much less suspicious.
Three different shades of moss really sells the effect, I think.

Prepping some Emberstone tokens for an upcoming Ravaged Coast campaign. I originally planned for 9 but ended up with enough crystal chunks for 15. I'll probably need to make more later, but this is a good start point. Going to drybrush the crystals a dark red, with a little black on the very tops, after that: all over wash to tint the texture paste and tie the crystals together.