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#backgrounds

11 posts9 participants2 posts today
ZX Spectrum special, part 1

– Midnight Resistance (1990)
– C5 Clive (1985)
– Cyberbig (1989)
– Space Gun (1992)
– Wild Streets (1990)
– BraveStarr (1987)
– Soviet (1990)
– Cavemania (1990)
– Monty on the Run (1985)
– Out Run (1987)
– Dustin (1987)

#zxspectrum #taito #80sgames #computergaming #videogames #gaming #games #retrogaming #retrogames #arcade #aesthetic #backgrounds #gamebackgrounds #clouds #sky #pixelart #pixelaesthetic #VGArt

A recent B/X Blackraiser mailbag question (bxblackrazor.blogspot.com/2025) has me thinking about the experience of writing #backgrounds for characters. A lot of players, myself included (on the rare event I'm a player and not a DM) find staring at a blank page while being asked to come up with a creative-yet-compatible character background an unpleasant experience. That's part of why the games I run typically don't involve writing backgrounds much; I encourage players to think about their character's relatives and youth but generally let the gameplay fill out the rest.

But we could do better. Questionaires are a bit annoying, too, but I think with some light effort they could be tailored to the campaign, cutting right to the important themes. Here's a couple simple questions that I think could work for my upcoming OSE-ish game:

- What does your family do? Are you following in their footsteps, or did you want to be something else?
- What was your upbringing like? Were you a troublemaker? A perfect son or daughter?
- Apart from other PCs, who were your friends and enemies/rivals? What families did they come from?

What simple questions would nudge players of your campaign into coming up with a modest bit of character-building that fits the story?

bxblackrazor.blogspot.com"Dear JB" Mailbag #21Dear JB: I'm done, i give up. Some of my players, who I think are my friends just can't be pleased. They always make a characther that don't...