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#arkit

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ARKit PlaneDetectionProvider: visualize detected planes

Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.

#ARKit #visionOS #RealityKit

stepinto.vision/example-code/a

Step Into Vision · ARKit PlaneDetectionProvider: visualize detected planesConverting anchor geometry into a meshes we can render.

Apple veröffentlicht macOS 14.6 Beta
Apple hat am Montag die Beta 1 von macOS 14.6 für Entwickler:innen veröffentlicht. Diese Beta folgt auf die Veröffentlichung der macOS 15 Sequoia Beta in der letzten Woche während der WWDC24. Eine öffentliche Beta-Version von 1
apfeltalk.de/magazin/news/appl
#Mac #News #Apple #ARKit #BetaVersion #CoreSpotlight #Entwickler #Finder #Installation #MacOS146 #MacOSSequoia #SoftwareUpdates #VideoToolbox #WWDC24

I'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).

c. line 129 in this gist: gist.github.com/JetForMe/adf1e

Apple’s examples really want you to place objects on planes (developer.apple.com/documentat), but that’s not what I want to do.

GistPlace AR objectPlace AR object. GitHub Gist: instantly share code, notes, and snippets.