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#source

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@dbdemon

In short

Nothing from the internet should be trusted

From that perspective it would mean that you would have to write / program all code of everything that you need yourself, including the whole Operating System and all the kernel modules.

In reality that's not doable

You take the same amount of risks when you use a distribution. Provided that you download those sources from the websites from the coders themselves.

You're not being naive, you asking a valid question however it's a chicken egg conundrum

So that #GameDev #Project I mentioned while back.

I really wasn't planning to #OpenSource it this early, but I needed to. Thought it would be better with others involved.

Announcing Ribbonwind, a 'movement tech' game project built on the TF2 branch of the 2013 Multiplayer Source SDK.

Here's the #GitHub repo:
github.com/IAmTheNerdNextDoor/

Have fun, it's not that impressive as of now.

A 'movement tech' game project built on the TF2 branch of the 2013 Multiplayer Source SDK. - IAmTheNerdNextDoor/Ribbonwind
GitHubGitHub - IAmTheNerdNextDoor/Ribbonwind: A 'movement tech' game project built on the TF2 branch of the 2013 Multiplayer Source SDK.A 'movement tech' game project built on the TF2 branch of the 2013 Multiplayer Source SDK. - IAmTheNerdNextDoor/Ribbonwind
#Game#Games#Gaming

KLAXXON! #SOURCE issue 2 is now available for download! In case you don't know what I am on about SOURCE is my attempt at an #opensource "pay what you feel" magazine. In this issue we look at #Godot, #Inkscape, #OpenStreetMap #Logseq #Termux and #Syncthing

There's a little more info and a direct to pdf link on my blog as well as links to Issue 1 which was a deep dive on Computational Fluid Dynamics with #FreeCAD.

concretedog.blogspot.com/2025/

Please Boost!