I am using my pet project @godot Dice Roller to setup scripts and workflows to build and publish on @godot asset library, @fdroid, @FlatpakApps, @itchio, @steam The goal, like in https://github.com/vokimon/godot-asset-library-client is to reuse standard information sources (README, CHANGES, LICENSE, git, project.godot...) to update metadata everywhere and publish automatically. Now that some platforms are already working, refactor. External eyes are very welcome
