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#ui

49 posts48 participants6 posts today
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@marcoarment

Completely agree. Further evidence that Tesla-style bad #UI design “principles” are making their way into other software. (Imagine this kind of design on a screen in a moving vehicle. Good luck with the hand-eye coordination, requiring taking your eyes off the road — what could go wrong?)

Also, does the latest generation of UI designers have toothpicks for fingers?

🤏 I was in need of a UI container that scales its contents to fit the size. In Godot all built-in containers reset scale and rotation of its child nodes, which means you cannot directly scale the child to solve this.

🎓 Luckily, custom containers are stupidly simple! All it takes to create one is defining two methods:

gist.github.com/YuriSizov/8846

It's not perfect because Godot's UI sizing is not fully stable. But it serves me well!

Top 7 Mobile UI/UX Design Hacks Proven to Boost Conversion | Digital Synopsis

- Thumb-friendly navigation
- Simpler screens, less clutter
- Microinteractions for feedback
- Speed it up
- Bold but nice CTAs
- Personalize when possible
- Friction-free forms

I’m a little saddened by the gradual embiggening of font sizes on desktop computers over the past 25 years, mostly thanks to the web. Going from 11–13 pt as the standard systemwide font, to the 15–20 pt standard found on websites, is wasting so much real estate. Not only does this make system text look tiny next to web content, window chrome has gradually grown to balance out the appearance of web content as it takes over the desktop, with bigger and bigger swaths of empty margins to make the visuals work better.

Going back and forth between high-density system text and web content is jarring. I also miss my real estate. My 16 inch display feels just as cramped as my 14 inch display 20 years ago.

There's a three pixel wide area down the middle where you can move, centered on the one pixel wide slightly lighter line. If you didn't already know that you can grab this line and move it around from earlier versions of Windows, you'd have a *three pixel wide* gap to notice your cursor changing.

#Windows#ui#ux

NeoComment will come with "Forest" and "Beach" themes both available on light and dark mode 🤩.
I need to show some more details for items in Explore view which is currently not available in the "trending" APIs of NeoDB, so I will have a hard time to initiate multiple requests to NeoDB instances. If I face rate limits I might be forced to show less items in the explore.

Thanks to @penpot I'm not a designer but Penpot made everything much easier for me.

A stunning interface may impress—but if users get lost using it, they won’t stick around. Design should serve usability, not overshadow it.

Function before form.

Clarity before cleverness.

Where do you draw the line between elegant visuals and functional design? #UI

what controls when submenus open downward vs when they open upward?

Here on the 'don, my 'emojis' submenu typically opens downward (boo - it often goes past the bottom of the screen) on a first try, and upward (yay! always works) on a second try.

Screencaps from a submenu in calendly.com that opens downward (yay! all options visible!) when it's the at the top of a list, but upwards (boo! opens *behind* a spacer that obscures several options).

#UI#webdev#css

Five usability- and design sites I use:

1. Discount software-design method:
fivesketches.com/quality-softw

2. UK's methods and patterns:
design-system.service.gov.uk/

3. Nielsen Norman Group's posts about user research and design:
nngroup.com/articles/

4. MeasuringU's posts about research statistics:
measuringu.com/

5. USA's definitions and resources:
digital.gov/resources

fivesketches.comGenerate quality solutions for software- and content design challenges – Usability research and analysis