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#majorasmask

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Continued thread

D#23 (2025-07-01) #TheTimeIHaveLeft #demo

Okay, so... I could *not* tell you what this game is about. It's an #RPG with a time management focus that reminds me of #UNSIGHTED (and to a lesser extent #MajorasMask).

For most of the demo, I just ran around blindly trying to figure out how to progress, but with no idea of where I'm going or *why*. Picked up notes about my mysterious time limit disease, keys, tools, candy bars, etc.

I love the aesthetic, though. And I finished it!

So I'm thinking about developing the Zelda 64-like for the RG34XXSP specifically and maybe even the RG35XXSP, despite its lack of even one analog stick, and more realistically the RG40XXV, which has one stick. I'm doing what I can to make the game playable with one analog stick instead of two, like how it was with the N64 controller.

The main issue is the RG40XXV's 1 GB of RAM, which I'm surprisingly slightly unsure if it will be enough. To my understanding, ~700 MB / 1,000 MB will be open to me for game stuff, which seemed like more than enough at first, but the test room I've made takes up 40+ MB of static RAM (and ~7 MB of dynamic RAM), and I'm thinking that this could easily balloon out of control as development continues. (Also I don't have the best grasp on what the difference is between static and dynamic RAM is.) I'm already using ~6% of my RAM with barely anything happening.

This may be the first time in my game dev journey where I will actually have to
care about what I load and what I unload into memory. ​:axolotl_shock:

The RG34XXSP has 2 GB of RAM, so I'm totally unconcerned about that. If 2 GB isn't enough, I'm doing something wrong.

#lambgamedev #gamedev #indiedev #godot #zelda #ocarinaoftime #majorasmask

RE:
https://transfem.social/notes/a863453c4mxg77uo

TransFem Spacelamb 🐑 (@lamb)It's on its wayy!!!! :D (📎1) RN: My dream of making video games for cheap handhelds may someday become reality! I would love to be able to port my games to Ambernic handhelds :3 https://www.reddit.com/r/godot/s/yGht7E4OSh #lambgamedev #gamedev #indiedev #godot

I just brute forced the solution to the Majoras Mask Spider House RGBY Mask puzzle - Which is 4 masks, you have to shoot them in order with arrows, 6 entries.

Red Yellow Red Green Yellow Blue

I did it in 32 arrows. Statistically, how'd I do? Good or bad?

🛠️ 🌚 Doom originalean Majora's Mask barruan jokatu nahi? Zelda 64: Recompiled proiektuaren 1.2 gaurkotzeak aukera hori dakar, beste hainbat mod interesgarrirekin batera.

Etorkizunerako N64ko bideojoko gehiagoren port bertsioak agindu dizkigute.

#Bideojokoak #Zelda #MajorasMask

gamerauntsia.eus/bloga/zelda-6

Game Erauntsia · Zelda 64: Recompiled-en 1.2 adabakiak mod euskarria gehitu dio Majora’s Mask klasikoariBy Lander Unzueta