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#gamedesign

28 posts23 participants1 post today

I'm making a simple but consequential rules change to Roar of Alliance, my game of WW2 Tank Combat).

I'm cutting the number of starting vehicles the players select from 2 down to 1.

I originally designed it with 2 player vehicles because:
1. @stras 's Atlas Reckoning, which I borrowed heavily from, gave a spare mech.
2. I thought it would be fun to let players try out more different vehicle strategies (e.g., big firepower vs extreme mobility).

"Start the tutorial?"

> no

*an entirely different Materia Tutorial pops up right after*

💧

Reminds me of #kirby on #Snes.

It has TWO tutorials for Copy.

It asks if you want to view a tutorial for Copy.

You say "No."

It plays a tutorial--but a different, *shoter* tutorial than if you said, no.

I think the running theory is they made two different tutorials and just wanted to put both in the game lmao

Pathless, redux: I went and posted my impressions of The Pathless in a Steam review, and went and looked through a fair few of the others while I was at it.

There's a clear pattern.

People who
love the game cite its visuals, its atmosphere, its exploration, its puzzles, the simple elegance of its gameplay, its entire vibe.

Almost without exception, people who
dislike the game consistently blame one and only one thing: Its godawful, repetitive, boring boss fights.

There is a lesson to be learned here.


#gaming #GameDesign

en.wikipedia.orgThe Pathless - Wikipedia

I wrote a blog post on the economy in my video game: bluespruceinteractive.com/blog

It's long. There are a lot of moving parts, and I wanted to explain my interwoven reasoning for all of it. (Don’t we all.) But I think it’s now at least coherent. It explains a lot of decisions about specific gameplay mechanics, and the experiences I hope they produce.

The gist is that it’s an eco-socialist or communitarian economic system. Resources are shared by the town as a whole, via a community land trust. Housing is free, and there’s a universal basic income that’s really each person’s share of harvestable resources the local ecosystem can support.

Keeping resources for one’s own use long-term, above a comfortable base level, incurs a usage fee in maker credits, paid to the community. Maker credits reward not only farming and crafting, but also disassembling and composting. Demand is facilitated by social rewards.

I’d welcome any thoughts!

bluespruceinteractive.comDesigning an Eco-Socialist Video Game Economy
#PennedPossibilities 32. MC POV: What was the first thing you ever saved up your money to purchase?

Kait: A ticket for a flight off-world.
Liam: You didn't use it though.
Kait: No, I didn't. Couldn't leave my mom behind after all. And before I could afford an upgrade, the AGI fleet came, then Horizon left us all to die, then Valkyrie came, and then it didn't matter anymore.
Liam: You still left, though.
Kait: Ya, but I did it knowing I'm not leaving her to die miserably. If she dies now, it'll at least be relatively comfortable. Might even visit her one of these days.
Liam: ...
Kait: What?
Liam: Nothing, I just remembered why I let you jeopardize my well-being all the time.
Kait: Because you liiiike me. [putting on a exaggerated coy smile, resting her chin on her hands]
Liam: Ha. It could also be a stockholm syndrome situation.
Kait: Never got where that expression comes from.
Liam: No one knows. Language is arcane. Anyway, I'm glad we met.
[both smile]
Mari: You're so cute, I love you both so much!
[proceeds to put both in a bear hug, happy-crying]
Liam: ppptbhslf
Kait: mmfgmblmbl


#scifi #ttrpg #pnp #voidfront #worldbuilding #gamedesign #AmWriting #Writing

Hideki Kamiya يؤكد: لا قصة ولا رسوم ستنقذ لعبة تفتقر إلى طريقة لعب فريدة
pixelarab.com/2025/07/25/hidek
في أجواء حماسية احتضنتها مدينة كيوتو خلال مهرجان BitSummit 2025، أحد أبرز الفعاليات السنوية المخصصة لألعاب الإندي والابتكار في اليابان، خطف المصمم الياباني الشهير Hideki Kamiya الأضواء مجددًا بتصريحات تعكس رؤيته العميقة لصناعة ألعاب الفيدي
#Bayonetta #BitSummit2025 #GameDesign #GameplayMatters #HidekiKamiya #IndieGames #Okami #PlatinumGames #ألعاب #تصميم_ألعاب #مطورين

One of my latest board game designs is not able to be digitally prototyped with existing options due to the physics involved so I am attempting to learn Godot to at least setup a basic sandbox for it.

My end goal is to be playable in browser with a handful of tables to choose from for playing and spectating.

#PennedPossibilities 29. MC POV: Write a quick “Thank You” note to someone.

Hey, thanks for letting us crash in your pod. Sorry about the window though. I think the fire damage was very minor but we left you a cred chip anyway. Don’t spend it all at once. See ya next time when we’re around! ❤️

  • Kait (Liam sends regards too)

PS: You might need to re-stock your fridge (sorry).

PPS: We might have possibly maybe thrown your building manager in the garbage disposal chute. We assume they might have survived that, if so, just say you got robbed and have no idea who these delinquents were or something. Luckily, your door is also broken, so that would check out.

#scifi#ttrpg#pnp